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Steam News8 May 20261mo ago

Patchnote #85 for Dark Hours (v1.0.26769)

Patchnote #85 for Dark Hours (v1.0.26769) - 08/05/2026 Monsters Monster Navigation Target Points Fix: Fixed rare missing target points on procedural maps that could affect monster navigation.

Full notes

Full Dark Hours update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes2 additions2 changes0 removals
  • Maps
  • Fixes
  • Store
  • Gameplay
  • Performance
  • UI and audio
fixedMonstersMonster Navigation Target Points Fix : Fixed rare missing target points on procedural maps that could affect monster navigation.
fixedMonstersHideBehind Invisible Defibrillator Interaction Fix : Fixed an issue where the HideBehind could be electrocuted by the defibrillator while invisible. Teleport Cancel Catch Fix : Fixed an issue where the HideBehind could fail to catch players after its teleport ability was cancelled.
fixedMonstersVoltaïc Wraith Catch Reliability Fix : Fixed an issue where the Voltaïc Wraith would sometimes fail to catch players. Invisible Reaction Fix : Fixed an issue where the invisible Voltaïc Wraith could incorrectly react when hit by a metal item. Reset Replication Fix : Fixed replication problems affecting the Voltaïc Wraith’s reset behaviour. Reset Explosion Light Fix : Fixed the visibility of the Voltaïc Wraith’s explosion light after reset.
fixedMonstersDriftborn Crowbar Hit Speed Fix : Fixed an issue where the Driftborn could move too fast after being hit by a crowbar. Ability Loop Fixes : Fixed several cases where the Driftborn could loop abilities incorrectly. Hidden Player Catch Fix : Fixed an issue where the Driftborn could incorrectly catch hidden players. Camouflage Ability Loop Fix : Fixed a camouflage-related ability loop case. Tentacle Visual Fix : Fixed incorrect white tentacle visuals on the Driftborn.
changedMonstersMummy Navigation Blocking Fix : Improved navigation checks to reduce cases where the Mummy could remain blocked.
fixedGameplayCruise Ship Explosive Marker Fix : Fixed missing explosive markers inside Cruise Ship cabins.

Patchnote #85 for Dark Hours (v1.0.26769) - 08/05/2026

Monsters

  • Monster Navigation Target Points FixFixed rare missing target points on procedural maps that could affect monster navigation.
  • HideBehind

    • Invisible Defibrillator Interaction FixFixed an issue where the HideBehind could be electrocuted by the defibrillator while invisible.
    • Teleport Cancel Catch FixFixed an issue where the HideBehind could fail to catch players after its teleport ability was cancelled.
  • Voltaïc Wraith

    • Catch Reliability FixFixed an issue where the Voltaïc Wraith would sometimes fail to catch players.
    • Invisible Reaction FixFixed an issue where the invisible Voltaïc Wraith could incorrectly react when hit by a metal item.
    • Reset Replication FixFixed replication problems affecting the Voltaïc Wraith’s reset behaviour.
    • Reset Explosion Light FixFixed the visibility of the Voltaïc Wraith’s explosion light after reset.
  • Driftborn

    • Crowbar Hit Speed FixFixed an issue where the Driftborn could move too fast after being hit by a crowbar.
    • Ability Loop FixesFixed several cases where the Driftborn could loop abilities incorrectly.
    • Hidden Player Catch FixFixed an issue where the Driftborn could incorrectly catch hidden players.
    • Camouflage Ability Loop FixFixed a camouflage-related ability loop case.
    • Tentacle Visual FixFixed incorrect white tentacle visuals on the Driftborn.
  • Mummy

    • Navigation Blocking FixImproved navigation checks to reduce cases where the Mummy could remain blocked.

Gameplay

  • Cruise Ship Explosive Marker FixFixed missing explosive markers inside Cruise Ship cabins.
  • Crowbar Push Button Interaction Fix: Crowbar hits can now correctly activate push buttons.

  • Lifted Grid Collision FixFixed an issue where players standing too close to a lifted grid could be killed when it fell, even if they were not underneath it.
  • Prison Anti-Softlock FixRe-enabled the prison anti-softlock system, allowing players to lift the grid and escape if everyone starts inside the prison.
  • Sprint After Monster Grab FixFixed a rare case where sprint could remain disabled after being grabbed by a monster.

Online

  • Startup Crash FixFixed a crash that could occur on startup for some players.
  • Lobby Refresh Stability ImprovementsAdded additional safety checks when refreshing lobbies to improve stability.
  • Frozen Ragdoll Replication FixFixed an issue where clients could see a living player stuck in a frozen ragdoll state.

Achievements

  • Steam Big Spender Progress FixFixed Steam progress tracking for the “Big Spender” achievement. Progress will now update based on the total amount already spent before this patch.
  • Xbox Slipstream Bros Achievement FixFixed the Xbox “Slipstream Bros” achievement.

UI

  • Objective UI Client Update FixFixed an issue where the objective UI would not update correctly for clients after throwing evidence into a trashcan.
  • Locker Focus FixFixed an issue where clicking outside the locker screen could cause focus loss, preventing players from closing it with Escape.
  • Objective Widget Text Offset FixFixed text offset issues in objective widgets.
  • Loading Screen Navigation FixFixed an issue where players could go back to a previous widget while a screen was loading.

General

  • Solo Offline Access: Solo mode can now be played on PC even without an internet connection.

  • Cursed KO Visual FixFixed distorted upper-body visuals that could appear on some clients when a cursed player was knocked out during the curse.

Source

Steam News / 8 May 2026

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