In this update7
Full notes
Full Dark Bestiary update
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What changed
- Gameplay
- Events
- Balance
- UI and audio
- Store
- Fixes
Dark Bestiary changes
Hi everyone, glad to present you first Dark Bestiary major update. This patch introduces: relics, alchemy, masteries, story, attribute rework, monster modifiers, new level cap, new nightmare levels, new item sets and many more.
Relics Relics are special items that becomes stronger over time.
Alchemy This new option, available at Alchemist, allows you to combine two or more items to get an interesting result.
Masteries Each weapon and almost all schools of magic have a mastery associated with it. Mastery determines how good you are at using certain weapon or magic.
Story Campaign have been updated with scripted events and dialogues.
Attribute Rework Old attribute set was unable to support hybrid classes like paladin or battlemage, you couldn't be good at magic and fighting at the same time, but new attributes are more flexible and give you more freedom.
Might - increases your attack and spell power
Ferocity - increases your critical hit damage
Precision - increases your critical hit chance
Constitution - increases your health
Monster Modifiers In nightmare levels you can meet stronger versions of monsters.
Changelog
Global
Maximum level increased from 30 to 100
Vampirism bonus on items greatly reduced
All weapon now deal same amount of damage
Hit Chance property removed from the game
Monsters cannot dodge unless they have dodge buff
Reworked attributes
Summoned units health reduced by 50%
Monster balance
UI improvements
UI
- Skill Vendoradded action point cost filter
- Blacksmithadded navigation tabs
Skill Sets
- Paladinadded x6 set bonus
- Fighteradded x6 set bonus, damage bonus reduced from 10/15 to 5/10/15
- Warlockvampirism bonus reduced from 5/10/15 to 2/4/6
Skills
Stealth: now increases your next attack damage by 25% instead of 100% critical strike chance
Sanctified Ground: now also deals holy damage
Banish: now can be casted on self or ally
- Rejuvenationrange reduced from 6 to 5
- Shockrenamed to Zap and added 1 turn cooldown
- Double Strikedamage increased by 20%
- Corruptionduration reduced from 4 to 3, now stackable up to 5 times
- Heal Botduration increased from 5 to 6 turns, cooldown reduced from 8 to 6 turns
- Potion of MightAP cost reduced from 2 to 0
- Potion of ProtectionAP cost reduced from 2 to 0, incoming damage reduction changed from 15% to 20%
- Fiery Trailcooldown reduced from 6 to 3
- Crushing Leapcooldown reduced from 5 to 4
- Frost NovaCooldown reduced from 8 to 6
- Dragon Breathcooldown reduced from 3 to 2
- Savage Strikedebuff duration reduced from 3 to 1 turn
- Magic Attunementspassive bonues damage removed, cooldown increased from 3 to 5 turns
- Break Armorarmor reduction changed from 10% to 20%
- Cloak and Daggercooldown reduced from 3 to 2
- Double Strikecooldwn reduced from 3 to 2
- Stealthduration increased from 3 to 4
Talents
Energy Drain - reworked. Now reduces the damage of the target when you deal damage to them.
Prodigy - reworked. Renamed to Static Charge. Your skills apply static charge. First enemy that hits you will take X lightning damage for each stack of static charge. Stacks up to 10 times.
- CompanionBat - vampirism bonus reduced from 4% to 2%
Heartseeker: does not affect bosses
Fang Necklace: replaced with killing machine that increases your movement speed when you kill an enemy
Brawler: now increases your damage by 5% for each surrounding enemy
Combat Rage: now procs when using skills. Strength bonus replaced with damage increase. No longer stackable
Insight: now increases critical strike chance instead of intelligence
Concentration: now procs when using any skill, not just magic and increases damage by 6% incread of spell power
- Dual Wield Expertdamage bonus reduced from 15% to 6%
- Cull the Weakdamage bonus reduced from 25% to 20%
- Headhunterdamage bonus increased from 3% to 10%
- Lock and Loadchance reduced from 20% to 15%
Veteran: now increases your health and damage by 10%, was 15% strength and constitution
Master Summoner: now gains 15% flat bonus to pets, instead of max attribute fraction
Restoration: now gains 10% flat bonus to heal and shield power, instead of max attribute fraction
Destruction: now gains 5% flat bonus magical damage, instead of max attribute fraction
Lightning Reflexes: now gains 10% flat bonus dodge, instead of max attribute fraction
- Vampirismbonus reduced from 6% to 4%
Colossus Strength: now increases damage % by a fraction of your max health
- Rising Ragedamage bonus increased from 3% to 5%, removed stack count limit
- Bastiondamage reduction bonus reduced from 10% to 6%
- Toughnessreworked, now gains 40% damage reduction while health is less than 40%
Hardened Skin: renamed to Resilience
Heavy Armor: renamed to hardened skin, now gains flat bonus to physical damage reduction
- Enragereworked, now reduces all action cost when health drops below 40%
New Skills
Dispel Magic
Stormhammer
Static Field
Freezing Trap
Howl of Terror
Taunt
Wild Growth
Nature's Guardian
Fixed
Flytrap attack formula
Sacrifice skill missing price
Sweeping strikes not working
Moving item to stash not stopping "Split Stack" process
Game is minimizing on focus lost
And much more that I forgot about
Source
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