What changed
1 fix2 additions1 change0 removals
- Gameplay
- Balance
- UI and audio
addedPatch 1.12Forest and Frost Demons added with this update!
addedGeneral+ Frost Demons have been added to the game. + Forest Demons have been added to the game. + Demonic Fishing Rod has been added to the game. It is a 1/300 drop chance from Frost Demons. + Demonic Fishing Net has been added to the game. It is a 1/300 drop chance from Forest Demons. + Reworded the Guildwork skill info menu so as not to mislead players. + Have added specificity to the buying of bonds notification. + The Spade is now equippable. + The Fishing Rod is now equippable. + The Fishing Net is now equippable. + Bait is now equippable. + Have made it so that if the player does an inventory action while interacting with a skilling object or interacts with a skilling object while doing an inventory action, the current action will be interrupted and the new action will start.
fixedBug Fixes+ Fixed a bug where unequipping an item would sometimes replace a noted version of that item if there was one in a player's inventory. + Fixed a bug where unequipping an item would sometimes note that item. + Fixed a bug where if the player died with noted items it would create a bugged inventory spot which would always stay empty. + Fixed a bug where if the player died with headgear on it would visually unequip it in the player HUD. + Fixed a bug where the player could not go fullscreen in the settings menu. + Fixed a graphical issue where if the player's ammo ran out it would still show the ammo in the ammo equipment slot. + Fixed a bug where if the player swapped their ammo midfight, it would not decrease whatever ammo they were using. + Fixed a bug where nothing would happen if the player tried to fish diagonally. Now the player moves to the correct spot and then fishes. + Fixed a bug where the player couldn't make Damascus Pistols. + Fixed a graphical issue where a farming tree would be beneath an allotment if they overlapped. + Implemented a solution to fix the issue where there are multiple versions of the player in game.
changedBalance Changes+ Experience for making Deadwood Arrowshafts has been increased from 1 to 3. + Experience for making Pine Arrowshafts has been increased from 2 to 5. + Experience for making Oak Arrowshafts has been increased from 3 to 7. + Experience for making Willow Arrowshafts has been increased from 4 to 9. + Experience for making Yellowwood Arrowshafts has been increased from 5 to 11. + Experience for making Psywood Arrowshafts has been increased from 6 to 13. + Experience for making Acacia Arrowshafts has been increased from 7 to 15. + Experience for making Weerwood Arrowshafts has been increased from 8 to 17. + Experience for making Redwood Arrowshafts has been increased from 9 to 19. + Experience for making Baobab Arrowshafts has been increased from 10 to 21. + Experience for making Copper Arrows has been increased from 1 to 3. + Experience for making Bronze Arrows has been increased from 2 to 5. + Experience for making Iron Arrows has been increased from 3 to 7. + Experience for making Steel Arrows has been increased from 4 to 9. + Experience for making Psywood Arrows has been increased from 5 to 11. + Experience for making E. Copper Arrows has been increased from 6 to 13. + Experience for making E. Gold Arrows has been increased
Damascus changes
addedForest and Frost Demons added with this update!
added+ Frost Demons have been added to the game. + Forest Demons have been added to the game. + Demonic Fishing Rod has been added to the game. It is a 1/300 drop chance from Frost Demons. + Demonic Fishing Net has been added to the game. It is a 1/300 drop chance from Forest Demons. + Reworded the Guildwork skill info menu so as not to mislead players. + Have added specificity to the buying of bonds notification. + The Spade is now equippable. + The Fishing Rod is now equippable. + The Fishing Net is now equippable. + Bait is now equippable. + Have made it so that if the player does an inventory action while interacting with a skilling object or interacts with a skilling object while doing an inventory action, the current action will be interrupted and the new action will start.
fixed+ Fixed a bug where unequipping an item would sometimes replace a noted version of that item if there was one in a player's inventory. + Fixed a bug where unequipping an item would sometimes note that item. + Fixed a bug where if the player died with noted items it would create a bugged inventory spot which would always stay empty. + Fixed a bug where if the player died with headgear on it would visually unequip it in the player HUD. + Fixed a bug where the player could not go fullscreen in the settings menu. + Fixed a graphical issue where if the player's ammo ran out it would still show the ammo in the ammo equipment slot. + Fixed a bug where if the player swapped their ammo midfight, it would not decrease whatever ammo they were using. + Fixed a bug where nothing would happen if the player tried to fish diagonally. Now the player moves to the correct spot and then fishes. + Fixed a bug where the player couldn't make Damascus Pistols. + Fixed a graphical issue where a farming tree would be beneath an allotment if they overlapped. + Implemented a solution to fix the issue where there are multiple versions of the player in game.
changed+ Experience for making Deadwood Arrowshafts has been increased from 1 to 3. + Experience for making Pine Arrowshafts has been increased from 2 to 5. + Experience for making Oak Arrowshafts has been increased from 3 to 7. + Experience for making Willow Arrowshafts has been increased from 4 to 9. + Experience for making Yellowwood Arrowshafts has been increased from 5 to 11. + Experience for making Psywood Arrowshafts has been increased from 6 to 13. + Experience for making Acacia Arrowshafts has been increased from 7 to 15. + Experience for making Weerwood Arrowshafts has been increased from 8 to 17. + Experience for making Redwood Arrowshafts has been increased from 9 to 19. + Experience for making Baobab Arrowshafts has been increased from 10 to 21. + Experience for making Copper Arrows has been increased from 1 to 3. + Experience for making Bronze Arrows has been increased from 2 to 5. + Experience for making Iron Arrows has been increased from 3 to 7. + Experience for making Steel Arrows has been increased from 4 to 9. + Experience for making Psywood Arrows has been increased from 5 to 11. + Experience for making E. Copper Arrows has been increased from 6 to 13. + Experience for making E. Gold Arrows has been increased
Patch 1.12
Forest and Frost Demons added with this update!
Patch 1.12
General
+ Frost Demons have been added to the game. + Forest Demons have been added to the game. + Demonic Fishing Rod has been added to the game. It is a 1/300 drop chance from Frost Demons. + Demonic Fishing Net has been added to the game. It is a 1/300 drop chance from Forest Demons. + Reworded the Guildwork skill info menu so as not to mislead players. + Have added specificity to the buying of bonds notification. + The Spade is now equippable. + The Fishing Rod is now equippable. + The Fishing Net is now equippable. + Bait is now equippable. + Have made it so that if the player does an inventory action while interacting with a skilling object or interacts with a skilling object while doing an inventory action, the current action will be interrupted and the new action will start.
Bug Fixes
+ Fixed a bug where unequipping an item would sometimes replace a noted version of that item if there was one in a player's inventory. + Fixed a bug where unequipping an item would sometimes note that item. + Fixed a bug where if the player died with noted items it would create a bugged inventory spot which would always stay empty. + Fixed a bug where if the player died with headgear on it would visually unequip it in the player HUD. + Fixed a bug where the player could not go fullscreen in the settings menu. + Fixed a graphical issue where if the player's ammo ran out it would still show the ammo in the ammo equipment slot. + Fixed a bug where if the player swapped their ammo midfight, it would not decrease whatever ammo they were using. + Fixed a bug where nothing would happen if the player tried to fish diagonally. Now the player moves to the correct spot and then fishes. + Fixed a bug where the player couldn't make Damascus Pistols. + Fixed a graphical issue where a farming tree would be beneath an allotment if they overlapped. + Implemented a solution to fix the issue where there are multiple versions of the player in game.
Balance Changes
+ Experience for making Deadwood Arrowshafts has been increased from 1 to 3. + Experience for making Pine Arrowshafts has been increased from 2 to 5. + Experience for making Oak Arrowshafts has been increased from 3 to 7. + Experience for making Willow Arrowshafts has been increased from 4 to 9. + Experience for making Yellowwood Arrowshafts has been increased from 5 to 11. + Experience for making Psywood Arrowshafts has been increased from 6 to 13. + Experience for making Acacia Arrowshafts has been increased from 7 to 15. + Experience for making Weerwood Arrowshafts has been increased from 8 to 17. + Experience for making Redwood Arrowshafts has been increased from 9 to 19. + Experience for making Baobab Arrowshafts has been increased from 10 to 21. + Experience for making Copper Arrows has been increased from 1 to 3. + Experience for making Bronze Arrows has been increased from 2 to 5. + Experience for making Iron Arrows has been increased from 3 to 7. + Experience for making Steel Arrows has been increased from 4 to 9. + Experience for making Psywood Arrows has been increased from 5 to 11. + Experience for making E. Copper Arrows has been increased from 6 to 13. + Experience for making E. Gold Arrows has been increased