What changed
1 fix0 additions1 change0 removals
changedGeneral+ Some of the Chemistry recipes have been reworked. + Ranging Potions now require a Vial of Water plus 10 feathers to make. + Psychic Potions now require a Vial of Water plus 10 Lesser Actuators to make. + Stamina Potions now require a Vial of Water plus Willow Bark to make. + Defence Potions now require a Vial of Water plus any Raw Meat to make. + Accuracy Potions now require a Vial of Water plus Yellowwood Bark to make. + Large Health Potions now require a Psyvial of Water plus Acacia Bark to make. + Large Melee Potions now require a Psyvial of Water plus an E. Copper Bar to make. + Large Ranging Potions now require a Psyvial of Water plus Weerwood Bark to make. + Large Psychic Potions now require a Psyvial of Water plus Psywood Bark to make. + Large Defence Potions now require a Psyvial of Water plus any Roast Meat to make. + Implemented some optimisation, especially for the high cpu usage in the main menu. + Reorganised the Farming Stores' layout so that the seeds are ordered by level. + Added a tooltip for the player's total level which shows the player's total exp. + Psy Vial of Water Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Psy Vials of Water. + Vial of Water Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Vials of Water. + Vial Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Vials. + Bowstring Packages have been added to the Arrow stores, a package will contain 1000 noted Bowstrings. + String Packages have been added to Explosives stores, a package will contain 1000 noted String. + Gunpowder Packages have been added to Explosives stores, a package will contain 1000 noted Gunpowder. + A Debarking Tool has been added to the game. This allows a player to debark a log for 4 pieces of bark. The player must have 3 open inventory spaces in order to debark a log. + Deadwood Bark has been added to the game. You need level 1 in Survival to obtain it. + Pine Bark has been added to the game. You need level 10 in Survival to obtain it. + Oak Bark has been added to the game. You need level 20 in Survival to obtain it. + Willow Bark has been added to the game. You need level 30 in Survival to obtain it. + Yellowwood Bark has been added to the game. You need level 40 in Survival to obtain it. + Psywood Bark has been added to the game. You need level 50 in Survival to obtain it. + Acacia Bark has been added to the game. You need level 60 in Survival to obtain it. + Weerwood Bark has been added to the game. You need level 70 in Survival to obtain it. + Redwood Bark has been added to the game. You need level 80 in Survival to obtain it. + Baobab Bark has been added to the game. You need level 90 in Survival to obtain it.
fixedBug Fixes+ Fixed a bug where players would not get their steam achievement when reaching level 99 in a skill. + Fixed a bug where being a combat action would interrupt a teleport action. + Fixed a bug where if the player's teleport was interrupted, they would not be able to teleport for the next 1.5s. +
Damascus changes
changed+ Some of the Chemistry recipes have been reworked. + Ranging Potions now require a Vial of Water plus 10 feathers to make. + Psychic Potions now require a Vial of Water plus 10 Lesser Actuators to make. + Stamina Potions now require a Vial of Water plus Willow Bark to make. + Defence Potions now require a Vial of Water plus any Raw Meat to make. + Accuracy Potions now require a Vial of Water plus Yellowwood Bark to make. + Large Health Potions now require a Psyvial of Water plus Acacia Bark to make. + Large Melee Potions now require a Psyvial of Water plus an E. Copper Bar to make. + Large Ranging Potions now require a Psyvial of Water plus Weerwood Bark to make. + Large Psychic Potions now require a Psyvial of Water plus Psywood Bark to make. + Large Defence Potions now require a Psyvial of Water plus any Roast Meat to make. + Implemented some optimisation, especially for the high cpu usage in the main menu. + Reorganised the Farming Stores' layout so that the seeds are ordered by level. + Added a tooltip for the player's total level which shows the player's total exp. + Psy Vial of Water Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Psy Vials of Water. + Vial of Water Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Vials of Water. + Vial Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Vials. + Bowstring Packages have been added to the Arrow stores, a package will contain 1000 noted Bowstrings. + String Packages have been added to Explosives stores, a package will contain 1000 noted String. + Gunpowder Packages have been added to Explosives stores, a package will contain 1000 noted Gunpowder. + A Debarking Tool has been added to the game. This allows a player to debark a log for 4 pieces of bark. The player must have 3 open inventory spaces in order to debark a log. + Deadwood Bark has been added to the game. You need level 1 in Survival to obtain it. + Pine Bark has been added to the game. You need level 10 in Survival to obtain it. + Oak Bark has been added to the game. You need level 20 in Survival to obtain it. + Willow Bark has been added to the game. You need level 30 in Survival to obtain it. + Yellowwood Bark has been added to the game. You need level 40 in Survival to obtain it. + Psywood Bark has been added to the game. You need level 50 in Survival to obtain it. + Acacia Bark has been added to the game. You need level 60 in Survival to obtain it. + Weerwood Bark has been added to the game. You need level 70 in Survival to obtain it. + Redwood Bark has been added to the game. You need level 80 in Survival to obtain it. + Baobab Bark has been added to the game. You need level 90 in Survival to obtain it.
fixed+ Fixed a bug where players would not get their steam achievement when reaching level 99 in a skill. + Fixed a bug where being a combat action would interrupt a teleport action. + Fixed a bug where if the player's teleport was interrupted, they would not be able to teleport for the next 1.5s. +
Patch 1.10
Patch 1.10
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General
+ Some of the Chemistry recipes have been reworked. + Ranging Potions now require a Vial of Water plus 10 feathers to make. + Psychic Potions now require a Vial of Water plus 10 Lesser Actuators to make. + Stamina Potions now require a Vial of Water plus Willow Bark to make. + Defence Potions now require a Vial of Water plus any Raw Meat to make. + Accuracy Potions now require a Vial of Water plus Yellowwood Bark to make. + Large Health Potions now require a Psyvial of Water plus Acacia Bark to make. + Large Melee Potions now require a Psyvial of Water plus an E. Copper Bar to make. + Large Ranging Potions now require a Psyvial of Water plus Weerwood Bark to make. + Large Psychic Potions now require a Psyvial of Water plus Psywood Bark to make. + Large Defence Potions now require a Psyvial of Water plus any Roast Meat to make. + Implemented some optimisation, especially for the high cpu usage in the main menu. + Reorganised the Farming Stores' layout so that the seeds are ordered by level. + Added a tooltip for the player's total level which shows the player's total exp. + Psy Vial of Water Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Psy Vials of Water. + Vial of Water Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Vials of Water. + Vial Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Vials. + Bowstring Packages have been added to the Arrow stores, a package will contain 1000 noted Bowstrings. + String Packages have been added to Explosives stores, a package will contain 1000 noted String. + Gunpowder Packages have been added to Explosives stores, a package will contain 1000 noted Gunpowder. + A Debarking Tool has been added to the game. This allows a player to debark a log for 4 pieces of bark. The player must have 3 open inventory spaces in order to debark a log. + Deadwood Bark has been added to the game. You need level 1 in Survival to obtain it. + Pine Bark has been added to the game. You need level 10 in Survival to obtain it. + Oak Bark has been added to the game. You need level 20 in Survival to obtain it. + Willow Bark has been added to the game. You need level 30 in Survival to obtain it. + Yellowwood Bark has been added to the game. You need level 40 in Survival to obtain it. + Psywood Bark has been added to the game. You need level 50 in Survival to obtain it. + Acacia Bark has been added to the game. You need level 60 in Survival to obtain it. + Weerwood Bark has been added to the game. You need level 70 in Survival to obtain it. + Redwood Bark has been added to the game. You need level 80 in Survival to obtain it. + Baobab Bark has been added to the game. You need level 90 in Survival to obtain it.
Bug Fixes
+ Fixed a bug where players would not get their steam achievement when reaching level 99 in a skill. + Fixed a bug where being a combat action would interrupt a teleport action. + Fixed a bug where if the player's teleport was interrupted, they would not be able to teleport for the next 1.5s. +