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Steam News31 January 20233y ago

1/30 Demo Build Update - Mouse-Swing Controls Tweaks + Big Balance Changes

In this update, we've revamped the Mouse Swing controls to no longer lock the camera, by default. You can change this in the options menu.

In this update2

Full notes

Full Dad by the Sword update

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What changed

1 fix5 additions2 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
removedIn this update, we've revamped the Mouse Swing controls to no longer lock the camera, by default. You can change this in the options menu. Holding down your attack button still lowers turning speed, and swinging still lowers turn speed, but to a lesser extent. Let us know what you think about this compared to the previous builds, it's a major change!
addedWe are still working on a bigger controls revamp. The likely end result of this will be a new default controls mode that controls similarly to Dark Messiah of Might and Magic or Jedi Knight II: Jedi Outcast. That is, movement direction will change your sword swing direction, instead of mouse direction. We are shooting for this some time next week, during Steam Next Fest.
addedThis update also includes a lot of balance changes! Some based on feedback, some we just wanted to try out. They're all generally in the player's favor, including a general buff for sword swing range. The only change against the player: a new dungeon floor with a special enemy rule.
fixedFull List of Changes for 1/30 BuildNew camera control options while using the sword: 'Camera Never Locks While Using the Sword', which allows you to retain control of the camera while aiming and attacking. 'Camera Locks While Aiming' keeps the camera stationary while pointing if you prefer to aim precisely, while letting you make slight adjustments during attacks. And 'Camera Always Locks' represents the older style, where the camera is fixed while pointing or attacking with the sword.
changedFull List of Changes for 1/30 BuildBalance damage system updates: there was previously a requirement to deal a high amount of balance damage in a single hit to knock down most enemies. This has been removed, so even the tougher Kobolds in the game can be reliably knocked down if they're kicked several times. This is a big buff to both kicking and the weapons that inflict balance damage, such as the Baseball Bat or the Chonkus.
addedFull List of Changes for 1/30 BuildTier 1 Kobolds also have slightly less balance HP than before, making them easier to knock down - Apply and Revert buttons added to the Options menu - Misc. VFX and collision fixes thanks to bug reports from Discord!

Dad by the Sword changes

removedIn this update, we've revamped the Mouse Swing controls to no longer lock the camera, by default. You can change this in the options menu. Holding down your attack button still lowers turning speed, and swinging still lowers turn speed, but to a lesser extent. Let us know what you think about this compared to the previous builds, it's a major change!
addedWe are still working on a bigger controls revamp. The likely end result of this will be a new default controls mode that controls similarly to Dark Messiah of Might and Magic or Jedi Knight II: Jedi Outcast. That is, movement direction will change your sword swing direction, instead of mouse direction. We are shooting for this some time next week, during Steam Next Fest.
addedThis update also includes a lot of balance changes! Some based on feedback, some we just wanted to try out. They're all generally in the player's favor, including a general buff for sword swing range. The only change against the player: a new dungeon floor with a special enemy rule.
fixedNew camera control options while using the sword: 'Camera Never Locks While Using the Sword', which allows you to retain control of the camera while aiming and attacking. 'Camera Locks While Aiming' keeps the camera stationary while pointing if you prefer to aim precisely, while letting you make slight adjustments during attacks. And 'Camera Always Locks' represents the older style, where the camera is fixed while pointing or attacking with the sword.
changedBalance damage system updates: there was previously a requirement to deal a high amount of balance damage in a single hit to knock down most enemies. This has been removed, so even the tougher Kobolds in the game can be reliably knocked down if they're kicked several times. This is a big buff to both kicking and the weapons that inflict balance damage, such as the Baseball Bat or the Chonkus.

In this update, we've revamped the Mouse Swing controls to no longer lock the camera, by default. You can change this in the options menu. Holding down your attack button still lowers turning speed, and swinging still lowers turn speed, but to a lesser extent. Let us know what you think about this compared to the previous builds, it's a major change!

We are still working on a bigger controls revamp. The likely end result of this will be a new default controls mode that controls similarly to Dark Messiah of Might and Magic or Jedi Knight II: Jedi Outcast. That is, movement direction will change your sword swing direction, instead of mouse direction. We are shooting for this some time next week, during Steam Next Fest.

After this change, the current mouse-driven swings mode will still be kept as an advanced mode you can switch between whenever you want.

This update also includes a lot of balance changes! Some based on feedback, some we just wanted to try out. They're all generally in the player's favor, including a general buff for sword swing range. The only change against the player: a new dungeon floor with a special enemy rule.

Read on for a full list of changes!

Full List of Changes for 1/30 Build

  • New camera control options while using the sword'Camera Never Locks While Using the Sword', which allows you to retain control of the camera while aiming and attacking. 'Camera Locks While Aiming' keeps the camera stationary while pointing if you prefer to aim precisely, while letting you make slight adjustments during attacks. And 'Camera Always Locks' represents the older style, where the camera is fixed while pointing or attacking with the sword.
  • Balance damage system updatesthere was previously a requirement to deal a high amount of balance damage in a single hit to knock down most enemies. This has been removed, so even the tougher Kobolds in the game can be reliably knocked down if they're kicked several times. This is a big buff to both kicking and the weapons that inflict balance damage, such as the Baseball Bat or the Chonkus.
  • Tier 1 Kobolds also have slightly less balance HP than before, making them easier to knock down - Apply and Revert buttons added to the Options menu - Misc. VFX and collision fixes thanks to bug reports from Discord!

Weapon Length Buffs

  • The starting sword, and all other Sword LengthC Rating weapons are 10% longer than before! - D and F Length Rating weapons are now significantly longer! The new D rank length is the same as the old C rating, and F rating is now the same as the old D rating. - B Length Rating weapons are now slightly longer - A and S rating weapons remain the same length as they previously were

Dungeon Layout Changes

  • Dungeon floor layout / balance changes. The start of a new run is generally easier and faster, with the difficulty ramping more smoothly towards the final floor. - The dungeon has an additional floor now! - The Final Floor is now full of highly armored Kobolds.

  • Moved the big chopblades with buttons in a platform in the center of a big pit room to Floor 3, minimum - The Wizzard's study now has rib monsters plus a single Kobold with +1 better armor stat than usual - The Pipes and Pits room now has the center big spawn of Rib Monsters removed

Source

Steam News / 31 January 2023

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