In this update6
Full notes
Full Dad by the Sword update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
Dad by the Sword changes
Here's an update to the demo that tweaks difficulty for each of the floors, and introduces some new Visual FX improvements and fixes. Coming up very soon, we're looking at a few major things:
The controls. Lots of feedback here, and I think some experiments in fundamental changes for new players is really worth checking out. More details on this soon!
Slightly increasing the length of some of the weapons, including the starter sword!
Some tweaks to spawns in some of the rooms that really stick out as overwhelming.
Keep the feedback coming! It's been immensely helpful so far, both positive and negative.
List of Changes for the 1/27 Demo Build
Made it easier to stab objects onto the sword, especially when pointing at something further from the center of the screen. - Broken swords can no longer stab objects - Fix the Stockman's jump attack hitbox lingering during its recovery animation - Fix a collision issue with a particular room where you could fall through the floor near the entrance - Misc VFX improvements and additions
General Monster Changes
Made Wizzards a lot more expensive in the monster generator, they are 33% more pricey at a minimum - Higher tier enemy versions are now more expensive than they in the monster generator, so less will spawn
Changes to the Floors
Floor 1
+1 healing items, now up to 3 - Kobolds now half as common as Ribs (Kobolds now weight 2, ribs 4, hotdogs 5)
Floor 2
Moved Pipes and Pits and JumpbackBridge to this floor - 1 Extra treasure room (Now 3) - No more Wizzards - Kobolds don't start getting their advanced armor yet, similar armor to floor 1 now
Floor 3
Moved SpringElevators room to this floor - Kobolds are armored like they were in the previous builds on Floor 2 - A shop now spawns on this floor - Wizzards still spawn, but are half as common as they were before
Floor 4
Kobold armor toned down to what it was like in floor 3 in previous builds - Wizzards half as common as they were before
Source
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