Full notes
Full D.R.I.F.T. update
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What changed
- UI and audio
- Performance
- Gameplay
- Fixes
- Balance
D.R.I.F.T. changes
These updates focus on improving core gameplay stability, fixing critical issues reported by players, refining mission flow, and polishing both UI and visual feedback. Below is a structured overview of the changes, ordered from critical gameplay fixes to visual and UX improvements.
Critical Fixes & Gameplay Stability
Fixed an issue where the player could spawn in an incorrect location when loading a savegame.
Fixed a bug where repair and rescue actions were not properly enabling on the action bar.
Fixed a critical issue with player ship hull integrity, which is now calculated correctly based on damage taken instead of random values.
Improved AutoNav targeting, so ships now arrive at a randomized position within a small area near the target instead of stacking at the exact same point.
Fixed issues when selling the player’s ship while having active missions or installed modules:
Installed modules are now sold together with the ship.
Module value is correctly added to the final ship price.
Added proper conditions and validation when selling the player ship, preventing invalid states.
Added logic to remove old, ended mission manifests from the player inventory, avoiding orphaned mission items.
Mission Flow & Time Simulation Improvements
Adjusted travel time calculation for missions with multiple jumps (up to 5 jumps).
Refined time travel extension logic for multi-jump missions, now using a variable and more accurate extension instead of a fixed value.
Improved overall consistency between mission progression, travel time, and world simulation.
Save System & Player State Improvements
Added rotationZ data to the save file, allowing the player ship to spawn with the same orientation it had when the game was saved.
Fully backward-compatible with older save files.
Added internal ship condition tracking to the player ship (will degrade over time — system not yet fully implemented).
Removed unused player-related data from save and runtime structures, reducing clutter and potential inconsistencies.
HUD, UI & UX Improvements
Added a new Hull Integrity Bar to the HUD, displaying ship hull condition and damage in real time.
Improved UI panel auto-hide behavior for a cleaner and less intrusive gameplay interface.
Fixed button glow behavior when inactive, preventing visual artifacts.
Added localization for reasons why a ship cannot be sold, improving clarity for players.
Improved UX feedback and consistency across several gameplay interactions.
General code cleanup and small UX refinements.
Visual & Presentation Fixes
Fixed NPC ship shield effects scale.
Corrected NPC exhaust effect positioning, improving visual consistency.
Improved visual feedback in several gameplay-related effects.
These updates aim to make DRIFT more stable, consistent, and polished, while laying groundwork for upcoming systems and features. As always, thank you for the continued feedback and support, it directly shapes the evolution of the game.
Safe travels, pilots.
Source
Changelog.gg summarizes and formats this update. How we read updates.
