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Steam News4 January 20266mo ago

Update 1.0.4 - Gameplay Fixes, Mission Stability & Visual Improvements

This update continues refining D.R.I.F.T. with a strong focus on mission stability, ship management, and overall visual clarity.

In this update4

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Full D.R.I.F.T. update

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What changed

8 fixes3 additions3 changes2 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Balance
  • Store
fixedThis update continues refining D.R.I.F.T. with a strong focus on mission stability, ship management, and overall visual clarity. Several long-standing edge cases were addressed, especially around colonization missions, ship selling, and inventory validation, alongside a set of visual and UX improvements.
fixedMissions & ProgressionFixed multiple issues related to Colonization missions, including early triggering, completion flow, and validation logic.
changedMissions & ProgressionAdjusted active mission validation, correctly excluding Colonization and Command missions where needed.
changedMissions & ProgressionReduced the probability of final missions appearing, improving pacing and progression balance.
fixedMissions & ProgressionFixed an issue where the Colony Ship did not appear in the hangar when available for purchase.
fixedShip Management & InventoryFixed conditions that allowed the player ship to be sold incorrectly.

D.R.I.F.T. changes

fixedThis update continues refining D.R.I.F.T. with a strong focus on mission stability, ship management, and overall visual clarity. Several long-standing edge cases were addressed, especially around colonization missions, ship selling, and inventory validation, alongside a set of visual and UX improvements.
fixedFixed multiple issues related to Colonization missions, including early triggering, completion flow, and validation logic.
changedAdjusted active mission validation, correctly excluding Colonization and Command missions where needed.
changedReduced the probability of final missions appearing, improving pacing and progression balance.
fixedFixed an issue where the Colony Ship did not appear in the hangar when available for purchase.

This update continues refining D.R.I.F.T. with a strong focus on mission stability, ship management, and overall visual clarity. Several long-standing edge cases were addressed, especially around colonization missions, ship selling, and inventory validation, alongside a set of visual and UX improvements.

Missions & Progression

  • Fixed multiple issues related to Colonization missions, including early triggering, completion flow, and validation logic.

  • Adjusted active mission validation, correctly excluding Colonization and Command missions where needed.

  • Reduced the probability of final missions appearing, improving pacing and progression balance.

  • Fixed an issue where the Colony Ship did not appear in the hangar when available for purchase.

Ship Management & Inventory

  • Fixed conditions that allowed the player ship to be sold incorrectly.

  • Added inventory validation when selling the player’s ship. The inventory must now be empty.

  • Fixed an issue where ship modules were not properly deactivated after selling the player’s ship.

  • Improved player ship information display while in sell mode, with clearer visuals and feedback.

  • Fixed an issue with hidden inventory items.

UI & Interaction Improvements

  • Fixed an issue where the Player UI could remain open when requesting landing.

  • Fixed Planet UI behavior when attempting to display a ship image while the player does not own a ship.

  • Removed interactive HUD text from the Autonav button to reduce visual noise.

  • Removed unintended object outline activation from the player object detector, improving overall visual clarity.

Visual & World Details

  • Added random rotation to NPC ships and anomaly spawn instances for more natural variation.

  • Added rotation visuals to Jumpgates, improving their presence and readability in space.

These updates further stabilize core systems while polishing visuals and interaction flows. As always, thank you for supporting independent development and helping shape D.R.I.F.T. through your feedback.

Source

Steam News / 4 January 2026

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