In this update2
Full notes
Full Cyberwar: Neon City update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Cyberwar: Neon City changes
New Features
Added teleport to upper floors through the cyber duck
In the "ARCADE" area inside Level Zero, a duck has been added. In exchange for some Junks, it allows you to skip directly to floors you've already reached.
Added input remapping
General Fixes
Dash physics optimized
Some items balanced in the Skill Tree
Minibosses on the second and third floors improved
Controller not working properly on Gaspar (the blind tattoo artist)
Blue in drone form interfering with interactions in Level Zero
Controller disconnecting when pressing Alt + Tab
Unable to skip the third-floor cutscene
"Light Trail" item interfering with HUDs in Level Zero
"Bargain" item reducing merchant prices multiple times instead of once
Selecting "No" at the shark door breaks the HUD functionality
Source
Changelog.gg summarizes and formats this update. How we read updates.
