HomeGamesUpdatesPricingMethodology
Steam News19 March 20251y ago

v0.7.4 updated - Teleport added

New Features Added teleport to upper floors through the cyber duck In the "ARCADE" area inside Level Zero, a duck has been added.

In this update2

Full notes

Full Cyberwar: Neon City update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedNew FeaturesAdded teleport to upper floors through the cyber duck In the "ARCADE" area inside Level Zero, a duck has been added. In exchange for some Junks, it allows you to skip directly to floors you've already reached.
addedNew FeaturesAdded input remapping
changedGeneral FixesDash physics optimized
fixedGeneral FixesSome items balanced in the Skill Tree
changedGeneral FixesMinibosses on the second and third floors improved
fixedGeneral FixesController not working properly on Gaspar (the blind tattoo artist)

Cyberwar: Neon City changes

addedAdded teleport to upper floors through the cyber duck In the "ARCADE" area inside Level Zero, a duck has been added. In exchange for some Junks, it allows you to skip directly to floors you've already reached.
addedAdded input remapping
changedDash physics optimized
fixedSome items balanced in the Skill Tree
changedMinibosses on the second and third floors improved

New Features

  • Added teleport to upper floors through the cyber duck

    In the "ARCADE" area inside Level Zero, a duck has been added. In exchange for some Junks, it allows you to skip directly to floors you've already reached.

  • Added input remapping

General Fixes

  • Dash physics optimized

  • Some items balanced in the Skill Tree

  • Minibosses on the second and third floors improved

  • Controller not working properly on Gaspar (the blind tattoo artist)

  • Blue in drone form interfering with interactions in Level Zero

  • Controller disconnecting when pressing Alt + Tab

  • Unable to skip the third-floor cutscene

  • "Light Trail" item interfering with HUDs in Level Zero

  • "Bargain" item reducing merchant prices multiple times instead of once

  • Selecting "No" at the shark door breaks the HUD functionality

Source

Steam News / 19 March 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.