Full notes
Full Cyberwar: Neon City update
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Repeated intro
Hey Cybers,
What changed
- UI and audio
- Gameplay
- Compatibility
- Maps
- Events
- Store
Cyberwar: Neon City changes
This is one of the biggest updates ever released for the game! It brings new rooms, a completely reworked talent system, new enemies, the arrival of the Joker in the Route Map, visual and UI improvements across the board, plus a long list of bug fixes and balance adjustments.
There's a lot of new stuff to explore. ːsteamhappyː
New Content
New Route Map — the room navigation system has been completely redesigned, with a new look, controller support, tooltips, persistent state, and per-floor balancing.
Joker System — the Route Map now features a deck of special cards. Cards like Double Bonus, Merchant, Virus, Temporary Room, Collapsed Route, Radar, and others can completely change your run. The Roulette and Joker Effect are also implemented.
Marionette Room — new playable room, earn an exclusive reward.
NPC Rescue Room — you can now find and purchase the rescue of trapped characters.
Hack Puzzle — new hacking room with a 7-error system, earn buffs and debuffs.
New XP System — the XP system has been rebuilt from scratch, with collectible XP on the ground.
Talents with multiple levels — Piranha, Bananarang, Chicken Grenade, Pufferfish, Hedgehog, Bouncing Monkey, Slug, and Octopus now have 3 evolution levels.
New talent visuals — Dome, Bouncer Bot, Impact Shield, and Electric Tower have received their final artwork.
Zombie Invoker — new enemy on the 5th floor: the Invoker summons zombies and has its own animations. Zombies in general have been sped up.
Improvements
New progressive upgrades for all talents — Rifle, Ricochet, Shotgun, Pistol, and Machine Gun received new upgrades with descriptions, updated icons, and a new level point system.
Talent slots are now grouped and organized; the upgrade icon is highlighted when selected.
Skill Tree now turns golden when fully completed, and displays the exact values of each upgrade.
Aim assist is now smoother and more responsive, with reduced weight so it doesn't interfere with manual control.
Flight animations added to player skins.
New look for the pause menu, with a variation when the keychain item is not available.
Checkpoints added to the tutorial; tutorials 2 and 3 now allow pausing.
Cutscene added when unlocking the Skill Tree for the first time.
AutoScroll added to the DJ and Bluetopus interfaces.
Purchasing a skin now equips it automatically.
Trash icon added to the save slot menu; cursor enabled on the save screen.
Improved visual feedback for bonus cards and the Double Bonus card.
Sounds added to UI selectors and navigation arrows.
Bug Fixes
Cursor would unexpectedly disappear on some UI screens.
Input icons in talents were displaying incorrect information.
Aim in drone mode was misaligned.
NeonLaser beam damage was incorrect.
A Piercing Shot projectile could apply damage multiple times from a single hit.
Double Bonus room behaved incorrectly in some situations.
Coin and Junk rooms were returning wrong rewards.
Combat waves were not starting in some rooms.
Rooms appeared locked on the Route Map when they shouldn't be.
Route Map transition speed was incorrect.
2nd floor miniboss wasn't shooting; Clown Pig was displaying wrong sprites.
Pressing an upgrade at a specific moment would freeze the game.
Corumba miniboss immortality bug.
Infinite dog barking in the tutorial.
Gas mask was not working correctly.
Hack Puzzle background music would stop in some cases.
Volume slider in options was not saving correctly.
Control rebinding behaved incorrectly in some cases.
Visual bug in the ED UI and Ocko's laugh animation.
Cyber Metrics wasn't pulling Blue attributes inside the Level Zero.
Balance Adjustments
Shotgun charged shot damage and size revised; firing angle adjusted.
Blue Missile now has a smoother curve and revised damage.
Blue Pistol burst fire adjusted.
Enemies now have variation in their drop value.
Route Map now applies floor-based weight balancing, making progression more consistent.
Motorcycle miniboss now gives up the chase after a time limit.
Hack reward no longer grants XP when the player is at max level.
XP no longer drops from enemies when the player is at max level.
Talent upgrade cooldown now resets correctly between runs.
Number of skulls in the Fridge limited to prevent excessive stacking.
Other Changes
FPS capped at 60 for a more stable experience.
Player movement optimized internally.
New enemy projectile pooling system, improving performance during intense combat.
Blue projectiles optimized for better performance.
Full Japanese support added across the entire UI, dialogues, and Skill Tree.
Save and load system restructured with a separate file for settings.
Photosensitivity warning can now be dismissed with a button press, requiring no additional action.
Important: The save system had to be rebuilt, which may cause progress to reset on some machines.
Source
Changelog.gg summarizes and formats this update. How we read updates.
