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Steam News6 October 20232y ago

CyberTD 1.0.1

CyberTD 1.0.1 fixes almost all reported bugs including a disconnect issue in multiplayer, includes first balancing tweaks and more. One disconnect bug during upgrade selection might still occur.

Full notes

Full CyberTD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes3 additions5 changes0 removals
  • Server
  • Gameplay
  • Events
  • Fixes
  • Maps
changedCyberTD 1.0.1 fixes almost all reported bugs including a disconnect issue in multiplayer, includes first balancing tweaks and more.
addedOne disconnect bug during upgrade selection might still occur. We added a bunch of new logs to track it down. Whenever it happens for you it would be great if you could report us anything you notice around it and also in which biome it happened for you.
changedEnhancements:reduced size of save icon
addedEnhancements:added backspace as secondary key to delete savegames
changedEnhancements:improved deck readability on Steam Deck
fixedFixes:fixed when being the only score (e.g. for new challenge) rank up icon never displays

CyberTD 1.0.1 fixes almost all reported bugs including a disconnect issue in multiplayer, includes first balancing tweaks and more.

One disconnect bug during upgrade selection might still occur. We added a bunch of new logs to track it down. Whenever it happens for you it would be great if you could report us anything you notice around it and also in which biome it happened for you.

Full changelog

Enhancements:

  • reduced size of save icon

  • added backspace as secondary key to delete savegames

  • backspace displayed on Mac to delete savegames instead of Delete

  • in case only second key is assigned for an action is designed that icon is displayed now

  • playing with keyboard only mouse now gets hidden after a while

  • nerfed Electron Extractor

  • improved deck readability on Steam Deck

Fixes:

  • fixed when being the only score (e.g. for new challenge) rank up icon never displays

  • fixed path layout missing from challenge description

  • fixed some ViKing ability takes being cut off

  • fixed ability ViKing having wrong face sometimes

  • fixed black text background on loading screen that’s never used

  • fixed lives not being displayed properly when playing with start lives mutator

  • fixed challenge rank when current score being same as score on last rank being displayed as rank 10000

  • fixed some exploitable builds

  • fixed level-up cards being slightly cut off on the sides on Steam Deck and similar aspect ratios

  • fixed disconnect in multiplayer when mobile launcher spawned its missile

  • fixed rare issue in virus biome cards not working as intended

  • fixed malicious cards showing wrong text

  • fixed Arc Emitter Overclocking not showing speed malus in stats

  • fixed weapons sometimes not firing anymore

First update with new game modes

Then we'll start work on the first content update, which is due in early November and will introduce two new game modes for you to play:

  • Endless modeProceed after wave 100 and find out how long your build can survive. You won't be able to choose new upgrades and the viruses will continue getting stronger and bring a few new abilities with them.
  • Strategy mode: Instead of all normal waves being random, you get predefined waves like in classic tower defense games, so you always know when which virus with which ability will spawn and can plan ahead.

If you have any ideas or wishes what you would like to see in CyberTD, join our Discord and chat with us there. :)

Source

Steam News / 6 October 2023

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