Full notes
Full CyberTD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Events
- Fixes
- Maps
CyberTD 1.0.1 fixes almost all reported bugs including a disconnect issue in multiplayer, includes first balancing tweaks and more.
One disconnect bug during upgrade selection might still occur. We added a bunch of new logs to track it down. Whenever it happens for you it would be great if you could report us anything you notice around it and also in which biome it happened for you.
Full changelog
Enhancements:
reduced size of save icon
added backspace as secondary key to delete savegames
backspace displayed on Mac to delete savegames instead of Delete
in case only second key is assigned for an action is designed that icon is displayed now
playing with keyboard only mouse now gets hidden after a while
nerfed Electron Extractor
improved deck readability on Steam Deck
Fixes:
fixed when being the only score (e.g. for new challenge) rank up icon never displays
fixed path layout missing from challenge description
fixed some ViKing ability takes being cut off
fixed ability ViKing having wrong face sometimes
fixed black text background on loading screen that’s never used
fixed lives not being displayed properly when playing with start lives mutator
fixed challenge rank when current score being same as score on last rank being displayed as rank 10000
fixed some exploitable builds
fixed level-up cards being slightly cut off on the sides on Steam Deck and similar aspect ratios
fixed disconnect in multiplayer when mobile launcher spawned its missile
fixed rare issue in virus biome cards not working as intended
fixed malicious cards showing wrong text
fixed Arc Emitter Overclocking not showing speed malus in stats
fixed weapons sometimes not firing anymore
First update with new game modes
Then we'll start work on the first content update, which is due in early November and will introduce two new game modes for you to play:
- Endless modeProceed after wave 100 and find out how long your build can survive. You won't be able to choose new upgrades and the viruses will continue getting stronger and bring a few new abilities with them.
Strategy mode: Instead of all normal waves being random, you get predefined waves like in classic tower defense games, so you always know when which virus with which ability will spawn and can plan ahead.
If you have any ideas or wishes what you would like to see in CyberTD, join our Discord and chat with us there. :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
