Full notes
Full CyberTD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
The launch week of CyberTD is almost over and we would like to thank you for your kind words, your feedback and your kindness in the few cases where major issues have arisen. Our small team of three is doing its best to answer your questions while starting the bug-fixing process and to extend the content of the game.
So that's what's planned for the next few days and weeks:
First patch incoming
We're currently working on the first patch for CyberTD to fix a few reported issues and tweak the balance a bit. It will be released as soon as possible. As the multiplayer disconnect issue is more complex to fix, we don't have a specific date yet as we want to make sure everything is running smoothly.
First update with new game modes
Then we'll start work on the first content update, which is due in early November and will introduce two new game modes for you to play:
- Endless modeProceed after wave 100 and find out how long your build can survive. You won't be able to choose new upgrades and the viruses will continue getting stronger and bring a few new abilities with them.
Strategy mode: Instead of all normal waves being random, you get predefined waves like in classic tower defense games, so you always know when which virus with which ability will spawn and can plan ahead.
If you have any ideas or wishes what you would like to see in CyberTD, join our Discord and chat with us there. :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
