Full notes
Full CyberTD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Events
- Server
Today it’s time for a new content update for CyberTD!
The new update adds some quality of life features like a preview of the damage bonus (e.g. when getting a buff depending on the cards in the deck) as well as a monster tooltip to see their actual stats.
We also added a re-roll and ban functionality so you get a little more control over your deck. We hope it will help you reach higher waves more easily.
Also the automatic deck got a lot of improvements and rules, when some cards can drop. That’s probably mostly helpful for challenges as advanced players most certainly will anyway use custom decks. But for those who don’t or play challenges, these improvements will give you way better fitting cards now.
Together with the update we also launched the Cartridge DLC package you can now download for free!
Besides that there are plenty of other improvements and bugfixes to make CyberTD even better!
Full changelog
Enhancements:
improved dependant card preview in ingame deck
slightly improved cannon paralysis
reduced grind to level up
improved balancing of straight path layout
added dynamic info screen to show some additional info for some upgrades
added re-roll functionality
added ban functionality
slightly increased default range of Gatling
added monster tooltip showing health and speed
improved stats overlay on upgrade screen
allowed to zoom out further
Fixes:
fixed display issue in ingame deck menu on resolutions < 16:9
fixed some usernames not working with scoreboards
fixed Mac showing Windows button prompts for Ctrl and Alt
fixed shuffle card preview sometimes being displayed even though card not hovered anymore
fixed challenge score submitted after the deadline of the previous challenge counting for the next challenge already even though achieved with a different configuration
fixed maybe level unlocking not working properly in coop when other player quits too early
fixed Alpha Modulator resistance not being adjusted properly for new waves
fixed pressing continue with endless mode via controller opening info screen/deck
fixed some upgrades dropping with automatic deck even though the necessary ability isn’t equipped
fixed visible LOD on ultra settings
fixed mutators running async in multiplayer
fixed wrong deck count being displayed for player 2 in multiplayer clicking on deck panel in multiplayer as player 2 opens deck of player 1
fixed mutator achievements not unlocking in multiplayer
If you have any ideas or wishes what you would like to see in CyberTD, join our Discord and chat with us there. 🙂
Source
Changelog.gg summarizes and formats this update. How we read updates.
