In this update4
Full notes
Full CyberTD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Fixes
- Server
- UI and audio
CyberTD changes
CyberTD 1.0.2 fixes more bugs to make it an even smoother experience. Most of these issues were more of a cosmetic nature, so some stuff not getting displayed properly. We also slightly improved the speed you level up with, adjusted balancing of three cards and made the infection level visible also on the upgrade screen, so playing the virus zone biome is easier now.
Full changelog
Enhancements:
slightly sped up levelling
increased rarity of a few upgrades
added infection level also to upgrade screen
Fixes:
fixed wrong rank and score being displayed for current challenge in data center
fixed wrong rank and score being displayed in biome switcher
fixed wrong percentage being mentioned for virus buffs in challenges
fixed overload optimization with different buff level for both players breaking in multiplayer
fixed ViKing abilities not being usable in challenges via UI when abilities are disabled
fixed jump damage reduction of Cannon having inverted effect
fixed some rare bugs
First update with new game modes
Then we'll start work on the first content update, which is due in mid of November and will introduce two new game modes for you to play:
- Endless modeProceed after wave 100 and find out how long your build can survive. You won't be able to choose new upgrades and the viruses will continue getting stronger and bring a few new abilities with them.
Strategy mode: Instead of all normal waves being random, you get predefined waves like in classic tower defense games, so you always know when which virus with which ability will spawn and can plan ahead.
If you have any ideas or wishes what you would like to see in CyberTD, join our Discord and chat with us there. :)
Source
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