Dear Taxi Drivers! We have released another important patch. This update brings major changes in taxi reflip / reset system which hopefully fix all sort of taxi position blockers.
In this update3
Full notes
Full CyberTaxi: Lunatic Nights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
6 fixes2 additions5 changes2 removals
Performance
Gameplay
Fixes
UI and audio
changedDear Taxi Drivers!We have released another important patch. This update brings major changes in taxi reflip / reset system which hopefully fix all sort of taxi position blockers. We have also repaired a bunch of other stuff, like proper TPP camera reset, customer spawn distances and upgraded the Shader Compiler.
addedUPDATED SHADER COMPILEREvery time you update your video card drivers the Shader Compiler will automatically re-compile all shaders to reduce any sort of framerate drop downs and lags during gameplay. This occurs just once, but keep in mind that updating the drivers will trigger the Shader Compiler again at the logotype screen. Also, we have added the progress notification of the shader compilation process, so now you can simply enjoy your tea and a cookie.
fixedPATCH NOTES - v. 0.9.69zx [Early Access] - UPDATED 18.12.2025Hotfix 18.12.2025 - The shader compiler has been improved to recompile ALL shaders in the game (!). Issues with the first mission have been fixed. When player approaches Bishop too quickly, nothing unusual or strange will happen, weapons and interactions will remain functional as intended. We also fixed a few decals and shortened the tutorial display time.
addedPATCH NOTES - v. 0.9.69zx [Early Access] - UPDATED 18.12.2025Major - New respawn and reflip system implemented.
fixedPATCH NOTES - v. 0.9.69zx [Early Access] - UPDATED 18.12.2025Major - Fixed distances between customers and destination points.
changedPATCH NOTES - v. 0.9.69zx [Early Access] - UPDATED 18.12.2025Major - Shader compiler now checks your video card drivers version.
CyberTaxi: Lunatic Nights changes
changedWe have released another important patch. This update brings major changes in taxi reflip / reset system which hopefully fix all sort of taxi position blockers. We have also repaired a bunch of other stuff, like proper TPP camera reset, customer spawn distances and upgraded the Shader Compiler.
addedEvery time you update your video card drivers the Shader Compiler will automatically re-compile all shaders to reduce any sort of framerate drop downs and lags during gameplay. This occurs just once, but keep in mind that updating the drivers will trigger the Shader Compiler again at the logotype screen. Also, we have added the progress notification of the shader compilation process, so now you can simply enjoy your tea and a cookie.
fixedHotfix 18.12.2025 - The shader compiler has been improved to recompile ALL shaders in the game (!). Issues with the first mission have been fixed. When player approaches Bishop too quickly, nothing unusual or strange will happen, weapons and interactions will remain functional as intended. We also fixed a few decals and shortened the tutorial display time.
addedMajor - New respawn and reflip system implemented.
fixedMajor - Fixed distances between customers and destination points.
Dear Taxi Drivers!
We have released another important patch. This update brings major changes in taxi reflip / reset system which hopefully fix all sort of taxi position blockers. We have also repaired a bunch of other stuff, like proper TPP camera reset, customer spawn distances and upgraded the Shader Compiler.
UPDATED SHADER COMPILER
Every time you update your video card drivers the Shader Compiler will automatically re-compile all shaders to reduce any sort of framerate drop downs and lags during gameplay. This occurs just once, but keep in mind that updating the drivers will trigger the Shader Compiler again at the logotype screen. Also, we have added the progress notification of the shader compilation process, so now you can simply enjoy your tea and a cookie.
PATCH NOTES - v. 0.9.69zx [Early Access] - UPDATED 18.12.2025
Following fixes were implemented:
Hotfix 18.12.2025 - The shader compiler has been improved to recompile ALL shaders in the game (!). Issues with the first mission have been fixed. When player approaches Bishop too quickly, nothing unusual or strange will happen, weapons and interactions will remain functional as intended. We also fixed a few decals and shortened the tutorial display time.
Major - New respawn and reflip system implemented.
Major - Changing camera to TPP resets its position properly.
Major - Fixed distances between customers and destination points.
Major - Shader compiler now checks your video card drivers version.
Shaders will compile after drivers update (mandatory process).
Updated shader compiler widget to show progress.
Moved customers spawns to much better spots.
Updated reflip conditions for each taxi type.
Fixed some decals.
Fixed more collisions that may caused a reflip.
Removed collision from many objects that made taxi flip.
Fixed some collision issues when driving over enemies.
All bollards are smashable and destructible now.
Fixed some cases of enter / exit cab issues.
The speedometer no longer shows negative values when you back up the taxi.