In this update2
Full notes
Full CyberTaxi: Lunatic Nights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
CyberTaxi: Lunatic Nights changes
Dear Taxi Drivers!
We love you. We love Gabe Newell. Our game gets New and is also quite well (you get it, right?). Anyway, we love it when you play our game and send us some feedback. This makes wonders as we shall update. We shall fullfil your desires. I was just having an enema while I was writing this patch notes. Did you know that at the beginning of the procedure... Wait. Yes. Let's get back to the patch notes, haha!
This time we have updated lots of systems, fixed lots of bugs and enhanced many core mechanics in the game. You can check out the detailed changelist below.
PATCH NOTES - v. 0.9.40qx [Early Access]
Extended patch notes are presented below.
Following fixes were implemented:
Major - All enemies in missions properly drop loot.
Major - Re-equip support after buying weapons in Weapon Emperror added.
Major - Smooth crouch & aiming added.
Major - Important game controller fixes and basic in-game menu support.
Major - Enemy AI in missions is much more active now.
Voice over fix - added missing voices in Yakuza Boss mission.
Voice delay setup - fixed overlapping voice overs.
Crazy Clowns mission - added new markers and updated objectives.
Flying Drones have lower HP and decreased fire rate.
Gentle Delivery item HP increased to 1800 HP (previously 900 HP).
Police Parking mission - reorganized enemy spawn points. Added covers.
Police Trucks mission - protected various completion order of objectives.
Ammo Icon is now deactivated during taxi shopping.
Ice Cream Truck has proper mini boss health bar displayed.
Main taxi weapons shooting key / button hints added.
Hannibal Restaurant mission markers updated.
Notifies are displayed when repairing taxi with Mechanic's wrench.
Fixed lots of broken decals and material errors.
All money related loot items properly display the amount of cash.
Fixed issues with engine start when Dynagels were lower than 1.
Turning indicators key binds moved to bracket buttons.
Many lamps, bollards and benches became destructible objects.
Redesigned the subway train crossing to flatten it.
Enabled shadows on various lights around the city.
Fixed some interaction prompts with objects in the tutorial.
The Stryker has now 300 bullets in ammo cartridge by default.
The Cutter has now 800 units of petrol by default.
Fixed save & load issues with Taxi Machineguns ammo value.
Added some new icons to HUD while driving taxi in TPP camera view.
Fixed issues with Recharge Battery widget progress bar.
Removed collision of some objects that hindered taxi to move.
Some lamps are destructible now or can get damaged.
Various localization fixes.
Intro sequencer updated.
Intro animations updated.
Fixed intro sound issues.
Lights of vending machines cast proper shadows now.
All hydrants and road signs are fully destructible now.
Many minor bugfixes.
If Gabe Newell will ever read this, then I will make a homemade cake at my house and send it to his current yacht of residence.
Source
Changelog.gg summarizes and formats this update. How we read updates.
