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Steam News11 August 20241y ago

Cyberscape 0.8.1

Cyberscape Update 0.8.1 A very small update to address a couple of bugs and a rework to damage calculations.

Full notes

Full Cyberscape update

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What changed

2 fixes1 addition1 change0 removals
  • Balance
  • Fixes
changedA very small update to address a couple of bugs and a rework to damage calculations.
addedReworked Player Damage Calculations Old system had a "shield gating" mechanic that allowed the shield to soak up damage until it went down completely. Meaning an enemy with 10 Shield receiving 100 damage would only take 10 shield damage to break the shield and 0 health damage. New system removes the shield gating completely and extra damage carries over in the health bar. Using the previous example the enemy would take 10 shield damage and 90 health damage. Overall, this will benefit higher damage heroes the most as well as explosives. Specter's primary fire and Norman's Alt Fire should feel much better.
fixedFixed an issue where some achievements were not tracking properly.
fixedFixed a bug that would cause Dronebot to not die.

Cyberscape changes

changedA very small update to address a couple of bugs and a rework to damage calculations.
addedReworked Player Damage Calculations Old system had a "shield gating" mechanic that allowed the shield to soak up damage until it went down completely. Meaning an enemy with 10 Shield receiving 100 damage would only take 10 shield damage to break the shield and 0 health damage. New system removes the shield gating completely and extra damage carries over in the health bar. Using the previous example the enemy would take 10 shield damage and 90 health damage. Overall, this will benefit higher damage heroes the most as well as explosives. Specter's primary fire and Norman's Alt Fire should feel much better.
fixedFixed an issue where some achievements were not tracking properly.
fixedFixed a bug that would cause Dronebot to not die.

Cyberscape Update 0.8.1

A very small update to address a couple of bugs and a rework to damage calculations.

Reworks

  • Reworked Player Damage Calculations

    Old system had a "shield gating" mechanic that allowed the shield to soak up damage until it went down completely. Meaning an enemy with 10 Shield receiving 100 damage would only take 10 shield damage to break the shield and 0 health damage.

    New system removes the shield gating completely and extra damage carries over in the health bar. Using the previous example the enemy would take 10 shield damage and 90 health damage.

    Overall, this will benefit higher damage heroes the most as well as explosives. Specter's primary fire and Norman's Alt Fire should feel much better.

Bug Fixes

  • Fixed an issue where some achievements were not tracking properly.

  • Fixed a bug that would cause Dronebot to not die.

Source

Steam News / 11 August 2024

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