Full notes
Full Cyberscape update
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Repeated intro
Hello, wanted to make an announcement for the future Cyberscape content coming within the next few weeks and months. Lets get right into it...
What changed
- Gameplay
- Balance
- UI and audio
- Maps
Cyberscape changes
New basic enemies A few new bots are being made to add variety and to switch up current strategies. Currently looking into adding around 8+ new enemies each bringing something new to the table in taking you down, or helping their fellow bots.
New item type - Cooldown items Currently all items in the game, except hero items, are passive. Cooldown items will work differently. They will have a trigger, effect, and cooldown. Just like passive items you will be able to collect multiple and collecting multiple will reduce the cooldown. There are many ideas for cooldown items in the works but here is a sneak peak of a few.
Explosive Shield - Triggers when shield breaks. Make an explosion around the player. Has a 60 second cooldown
Parting Gift - Triggers when dashing. Shoot out 16 shots around the player that scales with current damage. Has a 30 second cooldown
Quality of Life Lots of QoL changes are planned including...
Toggle Fire Option
Reset button for Cybernetic Enhancements
More Menu Reworks including the hero menu and character select screen
Far future While these are very far from being ready here is a sneak peak on some of the bigger content coming...
New hero - A drain tank that will use health for abilities and suck the life out of bots.
New Map - After the events on the Dreadnought, the team is sent to an arctic base that was taken over by the bots.
That is all to share for now. Thank you for taking the time to read and have a good day.
How You Can Contribute: Share Your Thoughts: Have ideas or suggestions? We want to hear them! Your thoughts on gameplay mechanics, balance adjustments, or new features are much appreciated.
Source
Changelog.gg summarizes and formats this update. How we read updates.
