Full notes
Full Cyberscape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- Maps
- UI and audio
Cyberscape changes
This is a quick update to address the difficulty in the early game. These changes should make the game feel a lot better. These changes will be monitored and if any need to be reverted or more added they will be addressed at a later point.
Heroes
Norman
Increased dash length from 0.7 - 1
Increased dash speed from 6 - 6.5
Increased base damage from 20 - 25
Increased base health from 200 - 250
Enemies
Swordbot
Decreased speed from 4 - 3.5
Decreased damage from 30 - 15
Riflebot
Decreased damage from 10 - 8
Decreased firerate from 5 - 4
Riflebots don't spawn until round 9
Machinegunbot
Decreased damage from 15 - 10
Decreased firerate from 12 - 10
Economy
Adjusted the prices of most doors on all maps. Most doors cost 250 less than previously some were reduced more and some went unchanged
Bug Fixes
Fixed an audio issue with Norman grenade explosions
Fixed a bug that caused bots to randomly stand still
Any and all feedback is appreciated have fun with the easier early game and let us know what you think.
Source
Changelog.gg summarizes and formats this update. How we read updates.
