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Steam News16 March 20251y ago

Cyberpulse Update 1.2

With the recent influx of interest and new players (welcome!), I’ve implemented a few improvements and bugfixes: Improvements Improved Apple Silicon support—spotted a crash report from an M1 user and hopefully patched t

In this update2

Full notes

Full Cyberpulse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions5 changes0 removals
  • Gameplay
  • Performance
  • Maps
  • Fixes
  • UI and audio
  • Server
addedWith the recent influx of interest and new players (welcome!), I’ve implemented a few improvements and bugfixes:
changedImprovementsImproved Apple Silicon support—spotted a crash report from an M1 user and hopefully patched the issue!
changedImprovementsPlayer circle reticle brightness reduced by 5% to improve readability on smaller screens.
changedImprovementsBetter track looping when transitioning between world map zones.
fixedBugfixesFixed duplicate or null scores when downloading Steam Leaderboard data.
changedBugfixesImproved level spawning logic to handle potential prefab load failures.

Cyberpulse changes

addedWith the recent influx of interest and new players (welcome!), I’ve implemented a few improvements and bugfixes:
changedImproved Apple Silicon support—spotted a crash report from an M1 user and hopefully patched the issue!
changedPlayer circle reticle brightness reduced by 5% to improve readability on smaller screens.
changedBetter track looping when transitioning between world map zones.
fixedFixed duplicate or null scores when downloading Steam Leaderboard data.

With the recent influx of interest and new players (welcome!), I’ve implemented a few improvements and bugfixes:

Improvements

  • Improved Apple Silicon support—spotted a crash report from an M1 user and hopefully patched the issue!

  • Player circle reticle brightness reduced by 5% to improve readability on smaller screens.

  • Better track looping when transitioning between world map zones.

Bugfixes

  • Implemented a more robust save data process to prevent conflicts in the save folder.

  • Fixed duplicate or null scores when downloading Steam Leaderboard data.

  • Error handling for possibility of missing stats on level completion in certain cases.

  • Improved level spawning logic to handle potential prefab load failures.

  • Added error handling around the results screen continue button to prevent getting stuck.

  • Error handling for potential controller disconnect issues.

If you run into any issues, feel free to comment in the discussion boards thread I started. And if you just want to chat or talk trash about your latest high score, that’s welcome too!

A huge thank you to everyone who has checked out Cyberpulse! If you’ve been enjoying the game, please consider leaving a review—it truly makes a difference for us solo developers.

Source

Steam News / 16 March 2025

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