Full notes
Full CyberArena update
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What changed
- Gameplay
- UI and audio
Hi everyone!
Here’s a quick update on what we’ve been working on over the past few days:
⚙️ Progression System Reworked The game structure is now clearly split into two modes:
In the first mode, you fight through waves and pick upgrades between them — this is where your build is formed.
In the second mode, you play with the build you've crafted in the first — this is part of the metagame progression.
🖼 UI Improvements Upgrades are now displayed in a clean and clear interface directly in-game.
What used to be just lines of text is now a proper UI with icons and counters. You’ll also see your build in the menu when playing the second mode.
🐛 New Enemy – Small and Fast We’ve added a new bug enemy — even smaller and faster than the previous ones. It fits the game’s pace perfectly and demands more precise aiming.
💾 Save System A full save system has been implemented, storing your progress (including upgrades) in local files.
Automatic loading and saving is now in place — your data is safely kept between sessions. There’s also a reset progress button, so you can start fresh at any time.
Thanks for following the development! If you have ideas or feedback — drop them in the discussions, we’d love to hear your thoughts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
