Full notes
Full CyberArena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
🛠 Preparing a Major Update We’re currently working on a big update that we plan to release in about a week or a week and a half. It should significantly improve many of the game’s current issues — we hope it’ll make the experience noticeably smoother and more engaging.
Now, a bit about what we’re working on right now…
📝 Localization System Lately, I’ve been working on building a localization system for our game. We’ve implemented text loading directly from a Google Sheet — the data is automatically converted into JSON and imported into the game. This makes managing text much easier and allows us to scale the project to multiple languages with minimal effort.
At the moment, everything is working at a basic level, but the system already supports adding 5 to 10 languages without much hassle. It’s a solid foundation for the future.
There are some issues with text scaling — in some places the font breaks the layout, in others the buttons don’t fit. But we’re not fixing that just yet: we’re planning a full UI overhaul soon, including both the main and in-game menus. There’s no point in polishing what’s going to change anyway.
🎮 Plans for Game Modes We’re also planning a complete redesign of the game modes. They’ll become interconnected: we’ll introduce out-of-level progression and meta-progression for the second mode. But more on that later — once we have something to show.
📘 Tutorial Incoming We’re definitely adding a tutorial in the upcoming update. Right now, I think many players just don’t understand what to do or what to click. That needs to be addressed immediately — and it’s one of our top priorities.
🏆 Leaderboards & Settings Today, I added several new leaderboards — now each game mode has its own. There are also separate entry pages for each mode.
In addition, I’ve added a settings page. Players will be able to choose the language, adjust sensitivity, and tweak other options. Bit by bit, the game is becoming more accessible and user-friendly.
Source
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