Full notes
Full Cyber Tile update
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What changed
- Gameplay
- Balance
Exciting Visual Update Now Live!
I'm thrilled to share the latest update, which brings some fantastic visual enhancements and new gameplay mechanics to the table!
Visual Upgrades:
Tile Lighting
Tiles now light up dynamically depending on whether an enemy or player is standing on them, making it easier to track movements.
Skill Indicators
When hovering over a skill, the target tiles now light up, so you always know where your abilities will land.
Environment Animations
Areas have received a fresh visual update with new animations, making the world more immersive.
Main Menu
The main menu has been completely revamped with sleek new animations for a more polished experience.
Aspect Ratio
The game now playable on ultra wide monitors as well!
Gameplay Enhancements:
New Damage Type - Electric
A new damage type, Electric damage, has been introduced! When an enemy is struck, the electric damage chains to nearby foes, dealing damage to multiple enemies at once.
Upgrade Shop
The upgrade shop now offers damage type upgrades, including Bleed, Poison, and Electric. Currently, skills can only be upgraded with one damage type at a time, adding a strategic layer to your choices.
Bug Fixes:
Fixed an issue where skill cooldowns would randomly reset to their original values. Resolved a bug that allowed players to use skills outside of their turn. Various minor bug fixes and polish to improve overall gameplay.
Source
Changelog.gg summarizes and formats this update. How we read updates.
