In this update7
Full notes
Full Cyber Tile update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
- Balance
- Performance
Cyber Tile changes
Demo 2.1 Update: New Hideout, Full Key Remapping, Fixes & Polish!
Demo 2.1 is here with a brand-new shop area, full key remapping, smarter feedback, and a round of visual polish. Jump back in and tell us how it feels!
New Hideout (Shop Area)
Between rounds, head to the Hideout to stock up and plan your next fight. A new shopkeep joins the crew to keep you geared and ready.
Full Key Remapping
Everything is now rebindable in the Controls menu. Set up your own layout on keyboard, including ability hotkeys for faster play. Controller support is planned for a future update. Special thanks to Zachon for the tip!
Ability Hotkeys
Assign quick keys (1–6 by default) to trigger abilities on the fly. Mix and match builds and keep your turns snappy.
Bug Fixes & Balance
- Agile Stancefixed a rare issue where it sometimes failed to activate—now triggers reliably.
Critical Strike icon: no longer appears unless a real critical hit occurs; display is tied to the actual roll.
General stability and gameplay tweaks for smoother pacing and better clarity.
UI & VFX Polish
Small UI changes. The player now gets a quick “transformation” animation when using abilities borrowed from others—flashy without slowing down the round flow.
Thank You!
Your feedback keeps shaping the game. Try the Hideout, customize your controls, test hotkeys, and tell us how balance and pace feel after the changes. More updates are on the way!
Source
Changelog.gg summarizes and formats this update. How we read updates.
