Full notes
Full Cyber Tile update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
I'm excited to announce a new update that introduces difficulty levels!
How it works
Everyone starts at the "Apprentice" difficulty. Completing the demo will now unlock the next difficulty tier.
The Difficulty Levels:
Apprentice
Most enemies have their passives disabled.
Specialist
Some enemies have more health, and most passives are enabled.
Operative
Player health is reduced. Even tougher enemies with amplified passives.
Secret Difficulty
Can you reach it?
Bug Fixes: Resolved issues with wave spawning that caused players to get stuck. Fixed the timer bug to display the correct run time. Addressed problems with damage over time effects not working properly. Corrected the issue of players starting with more skills than intended.
Polish and Improvements:
Various minor polishes to enhance gameplay.
Source
Changelog.gg summarizes and formats this update. How we read updates.
