What changed
1 fix1 addition1 change0 removals
added### Gameplay update - The effect of the curse seal [Mare Kumiss] has been reworked and changed to restore the health of all units. - Delete the curse seal [Parchment Scroll] and add the curse seal [Witch Gu Doll]
changed### Balance adjustments - The player's initial blood volume is increased by 10 points - Card [Multiple Shuriken] increases damage by 2 points - The extra damage of the card [Expanding Great Sword] is increased to 3 - Card [Strangulation] increases damage by 2 points - Card [Energy Storage] energy consumption reduced to 0 - Card [Random Throw] enhancement value increased to 4 - Reduce the price of weapons [Wooden Shield] and [Fist]
fixed### Defect fix & optimization - The logic of acquiring cards on the first level has been adjusted to make it easier to acquire cards that can generate instant combat power bonuses. - Reworked card art to enhance text readability - Add associated card prompts when acquiring cards - Fixed the problem that the blessing [Armed] and the card [Blood Shield] are not affected by the armor enhancement bonus - Fixed the problem that the curse seal [Monster Essence] cannot trigger the [Sunflower] shield - Fixed the issue of getting stuck when obtaining the blessing [Immortal Armor] - Fixed the issue where quick attacks resulted in cards being used without energy consumption - Fixed some UI display issues
Curse Seal Rotation changes
added### Gameplay update - The effect of the curse seal [Mare Kumiss] has been reworked and changed to restore the health of all units. - Delete the curse seal [Parchment Scroll] and add the curse seal [Witch Gu Doll]
changed### Balance adjustments - The player's initial blood volume is increased by 10 points - Card [Multiple Shuriken] increases damage by 2 points - The extra damage of the card [Expanding Great Sword] is increased to 3 - Card [Strangulation] increases damage by 2 points - Card [Energy Storage] energy consumption reduced to 0 - Card [Random Throw] enhancement value increased to 4 - Reduce the price of weapons [Wooden Shield] and [Fist]
fixed### Defect fix & optimization - The logic of acquiring cards on the first level has been adjusted to make it easier to acquire cards that can generate instant combat power bonuses. - Reworked card art to enhance text readability - Add associated card prompts when acquiring cards - Fixed the problem that the blessing [Armed] and the card [Blood Shield] are not affected by the armor enhancement bonus - Fixed the problem that the curse seal [Monster Essence] cannot trigger the [Sunflower] shield - Fixed the issue of getting stuck when obtaining the blessing [Immortal Armor] - Fixed the issue where quick attacks resulted in cards being used without energy consumption - Fixed some UI display issues
### Gameplay update - The effect of the curse seal [Mare Kumiss] has been reworked and changed to restore the health of all units. - Delete the curse seal [Parchment Scroll] and add the curse seal [Witch Gu Doll]
### Balance adjustments - The player's initial blood volume is increased by 10 points - Card [Multiple Shuriken] increases damage by 2 points - The extra damage of the card [Expanding Great Sword] is increased to 3 - Card [Strangulation] increases damage by 2 points - Card [Energy Storage] energy consumption reduced to 0 - Card [Random Throw] enhancement value increased to 4 - Reduce the price of weapons [Wooden Shield] and [Fist]
### Defect fix & optimization - The logic of acquiring cards on the first level has been adjusted to make it easier to acquire cards that can generate instant combat power bonuses. - Reworked card art to enhance text readability - Add associated card prompts when acquiring cards - Fixed the problem that the blessing [Armed] and the card [Blood Shield] are not affected by the armor enhancement bonus - Fixed the problem that the curse seal [Monster Essence] cannot trigger the [Sunflower] shield - Fixed the issue of getting stuck when obtaining the blessing [Immortal Armor] - Fixed the issue where quick attacks resulted in cards being used without energy consumption - Fixed some UI display issues