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Steam News30 March 20242y ago

【 Major balance adjustment 】2.3.0

### Gameplay update - Monsters in all levels are dynamically randomized ### Balance adjustments - The overall monsters in the third layer are weakened - Increase the reward weight of elite monsters - Monster armor will

Full notes

Full Curse Seal Rotation update

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What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
  • Balance
changed### Gameplay update - Monsters in all levels are dynamically randomized
changed### Balance adjustments - The overall monsters in the third layer are weakened - Increase the reward weight of elite monsters - Monster armor will now be deducted before the turn starts - Slightly reduce the blood volume of monsters on levels 1-2, and significantly reduce the blood volume of monsters on levels 3-6. Monster attack power increased - The curse seal [Pocket Knife] [Short Knife] [Candle] is weakened and its growth value is reduced. - Cursed Seal [Silver Armor], the negative effects are removed, and the upper limit is added (can be increased with the enhancement level) - Cursed Seal [Crit Ring], the negative effects are removed, and the upper limit is added (can be increased with the enhancement level) - Card [Cut] is weakened and the cost is increased to 3 points - The card [Shield Slam] is weakened and consumes half of the armor when used.

Curse Seal Rotation changes

changed### Gameplay update - Monsters in all levels are dynamically randomized
changed### Balance adjustments - The overall monsters in the third layer are weakened - Increase the reward weight of elite monsters - Monster armor will now be deducted before the turn starts - Slightly reduce the blood volume of monsters on levels 1-2, and significantly reduce the blood volume of monsters on levels 3-6. Monster attack power increased - The curse seal [Pocket Knife] [Short Knife] [Candle] is weakened and its growth value is reduced. - Cursed Seal [Silver Armor], the negative effects are removed, and the upper limit is added (can be increased with the enhancement level) - Cursed Seal [Crit Ring], the negative effects are removed, and the upper limit is added (can be increased with the enhancement level) - Card [Cut] is weakened and the cost is increased to 3 points - The card [Shield Slam] is weakened and consumes half of the armor when used.

### Gameplay update - Monsters in all levels are dynamically randomized

### Balance adjustments - The overall monsters in the third layer are weakened - Increase the reward weight of elite monsters - Monster armor will now be deducted before the turn starts - Slightly reduce the blood volume of monsters on levels 1-2, and significantly reduce the blood volume of monsters on levels 3-6. Monster attack power increased - The curse seal [Pocket Knife] [Short Knife] [Candle] is weakened and its growth value is reduced. - Cursed Seal [Silver Armor], the negative effects are removed, and the upper limit is added (can be increased with the enhancement level) - Cursed Seal [Crit Ring], the negative effects are removed, and the upper limit is added (can be increased with the enhancement level) - Card [Cut] is weakened and the cost is increased to 3 points - The card [Shield Slam] is weakened and consumes half of the armor when used.

Source

Steam News / 30 March 2024

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