What changed
0 fixes0 additions2 changes0 removals
changed### Gameplay update - Monsters in all levels are dynamically randomized
changed### Balance adjustments - The overall monsters in the third layer are weakened - Increase the reward weight of elite monsters - Monster armor will now be deducted before the turn starts - Slightly reduce the blood volume of monsters on levels 1-2, and significantly reduce the blood volume of monsters on levels 3-6. Monster attack power increased - The curse seal [Pocket Knife] [Short Knife] [Candle] is weakened and its growth value is reduced. - Cursed Seal [Silver Armor], the negative effects are removed, and the upper limit is added (can be increased with the enhancement level) - Cursed Seal [Crit Ring], the negative effects are removed, and the upper limit is added (can be increased with the enhancement level) - Card [Cut] is weakened and the cost is increased to 3 points - The card [Shield Slam] is weakened and consumes half of the armor when used.
Curse Seal Rotation changes
changed### Gameplay update - Monsters in all levels are dynamically randomized
changed### Balance adjustments - The overall monsters in the third layer are weakened - Increase the reward weight of elite monsters - Monster armor will now be deducted before the turn starts - Slightly reduce the blood volume of monsters on levels 1-2, and significantly reduce the blood volume of monsters on levels 3-6. Monster attack power increased - The curse seal [Pocket Knife] [Short Knife] [Candle] is weakened and its growth value is reduced. - Cursed Seal [Silver Armor], the negative effects are removed, and the upper limit is added (can be increased with the enhancement level) - Cursed Seal [Crit Ring], the negative effects are removed, and the upper limit is added (can be increased with the enhancement level) - Card [Cut] is weakened and the cost is increased to 3 points - The card [Shield Slam] is weakened and consumes half of the armor when used.
### Gameplay update - Monsters in all levels are dynamically randomized
### Balance adjustments - The overall monsters in the third layer are weakened - Increase the reward weight of elite monsters - Monster armor will now be deducted before the turn starts - Slightly reduce the blood volume of monsters on levels 1-2, and significantly reduce the blood volume of monsters on levels 3-6. Monster attack power increased - The curse seal [Pocket Knife] [Short Knife] [Candle] is weakened and its growth value is reduced. - Cursed Seal [Silver Armor], the negative effects are removed, and the upper limit is added (can be increased with the enhancement level) - Cursed Seal [Crit Ring], the negative effects are removed, and the upper limit is added (can be increased with the enhancement level) - Card [Cut] is weakened and the cost is increased to 3 points - The card [Shield Slam] is weakened and consumes half of the armor when used.