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Steam News23 March 20233y ago

Developer Interview Part 2 - Crafting the Characters

Avast ye Sea Rats! With just 2 weeks to go until Curse of the Sea Rats launches on 6th April we’ve prepared another developer interview with some of the key staff from Petoons Studio!

In this update2

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  • UI and audio
  • Gameplay
  • Balance
changedAvast ye Sea Rats!Today we'll be looking at Part 2: ‘Crafting the Characters’ where we shine the spotlight on character and boss design, animation techniques, and voice acting!
changedCharacter & Boss Design with Lead Game Designer, Yeray Toledano and Senior Game Designer, Alex Calvo.Yeray: David Douglas was the first character we developed. He was the first one we talked about and the first character to be created. He’s the most balanced character, both in offensive and defensive capabilities and is the ideal character to start with if you are not sure which combat style you like the most. Douglas is basically for everyone!
changedCharacter & Boss Design with Lead Game Designer, Yeray Toledano and Senior Game Designer, Alex Calvo.Yeray: She can also become invisible, throw elemental projectiles, and execute multi-directional ariel attacks… In contrast, Douglas has only his mid-range pistol and fire attacks. Each of the characters is tied to an element, Douglas uses his firearms to channel his magic, while Buffalo harnesses electricity through her throwing knives and tomahawks.
changedCharacter & Boss Design with Lead Game Designer, Yeray Toledano and Senior Game Designer, Alex Calvo.Yeray: While his attacks are slow, they do quite a bit of damage! Bussa’s gameplay style embodies his inner element, which is Earth, so on the outside he’s hard like granite! But despite this he does have a softer and more sensitive side which you’ll hopefully see as the adventure progresses.
changedCharacter & Boss Design with Lead Game Designer, Yeray Toledano and Senior Game Designer, Alex Calvo.Akane is quite agile but has less physical resistance to damage and as a result loses health quickly. She ultimately puts everything into her attack and uses versatile water magic to overcome the enemy. You’ll notice that her movements and combos are really fluid, just like her inner element, Water!
addedCharacter & Boss Design with Lead Game Designer, Yeray Toledano and Senior Game Designer, Alex Calvo.Throughout the game, you will unlock different kinds of magical abilities for each character. For example, one of Akane’s skills adds a water projectile to her aeriel attacks, while another creates a water shield which protects her and simultaneously damages nearby enemies. She’s a really cool character and plays aggressively!

Curse of the Sea Rats changes

changedToday we'll be looking at Part 2: ‘Crafting the Characters’ where we shine the spotlight on character and boss design, animation techniques, and voice acting!
changedYeray: David Douglas was the first character we developed. He was the first one we talked about and the first character to be created. He’s the most balanced character, both in offensive and defensive capabilities and is the ideal character to start with if you are not sure which combat style you like the most. Douglas is basically for everyone!
changedYeray: She can also become invisible, throw elemental projectiles, and execute multi-directional ariel attacks… In contrast, Douglas has only his mid-range pistol and fire attacks. Each of the characters is tied to an element, Douglas uses his firearms to channel his magic, while Buffalo harnesses electricity through her throwing knives and tomahawks.
changedYeray: While his attacks are slow, they do quite a bit of damage! Bussa’s gameplay style embodies his inner element, which is Earth, so on the outside he’s hard like granite! But despite this he does have a softer and more sensitive side which you’ll hopefully see as the adventure progresses.
changedAkane is quite agile but has less physical resistance to damage and as a result loses health quickly. She ultimately puts everything into her attack and uses versatile water magic to overcome the enemy. You’ll notice that her movements and combos are really fluid, just like her inner element, Water!

Avast ye Sea Rats!

With just 2 weeks to go until Curse of the Sea Rats launches on 6th April we’ve prepared another developer interview with some of the key staff from Petoons Studio! If you missed Part 1: 'Building the World'you can check it out HERE.

Today we'll be looking at Part 2: ‘Crafting the Characters’ where we shine the spotlight on character and boss design, animation techniques, and voice acting!

Character & Boss Design with Lead Game Designer, Yeray Toledano and Senior Game Designer, Alex Calvo.

Q: Can you tell us a bit about the process of designing the 4 playable heroes?

Yeray: David Douglas was the first character we developed. He was the first one we talked about and the first character to be created. He’s the most balanced character, both in offensive and defensive capabilities and is the ideal character to start with if you are not sure which combat style you like the most. Douglas is basically for everyone!

Alex: It was important to us from the beginning, that each character had to play differently and have a unique role in combat. Buffalo Calf is unique compared to the rest of the Sea Rats, since she has a lot of ranged abilities and is extremely fast and nimble.

Yeray: She can also become invisible, throw elemental projectiles, and execute multi-directional ariel attacks… In contrast, Douglas has only his mid-range pistol and fire attacks. Each of the characters is tied to an element, Douglas uses his firearms to channel his magic, while Buffalo harnesses electricity through her throwing knives and tomahawks.

Alex: Then, as a counterpoint, we have Bussa. He is the tankiest character by far, with more hit points than the other heroes. Instead of a parry ability, Bussa can hold his block and stay on guard for a while. We also think he’s the friendliest of the four characters (laughs).

Yeray: While his attacks are slow, they do quite a bit of damage! Bussa’s gameplay style embodies his inner element, which is Earth, so on the outside he’s hard like granite! But despite this he does have a softer and more sensitive side which you’ll hopefully see as the adventure progresses.

Then we have Akane, the youngest and also the smallest! But beware, as a warrior of the shogun she’s pretty fierce and has some of the strongest attacks in the game!

Akane is quite agile but has less physical resistance to damage and as a result loses health quickly. She ultimately puts everything into her attack and uses versatile water magic to overcome the enemy. You’ll notice that her movements and combos are really fluid, just like her inner element, Water!

Throughout the game, you will unlock different kinds of magical abilities for each character. For example, one of Akane’s skills adds a water projectile to her aeriel attacks, while another creates a water shield which protects her and simultaneously damages nearby enemies. She’s a really cool character and plays aggressively!

Q: Could you tell us more about the design of Flora Burn and her crewmates?

Yeray: We're not going to say too much about Flora Burn because she's an important character and we haven't seen much of her yet in previous trailers and demos, but suffice to say she uses A LOT of magic! We can’t forget that she was already a pirate witch before her encounter with the Eye of the Serpent,

Source

Steam News / 23 March 2023

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