Full notes
Full Curse of the Sea Rats update
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What changed
- Gameplay
- Balance
- Store
- UI and audio
- Maps
- Performance
Curse of the Sea Rats changes
Combat System
General improvements to the combat in order to make it more fast-paced and dynamic:
Attacks are now cancelable with the jump and parry actions.
Hurt animations have been shortened.
Hitboxes when sliding have been improved.
Character Control
General
Rebalanced the skill tree for all four characters.
All the attacks' ranges have been increased to better adjust the slashes to their hitboxes.
David Douglas
Run Attack's momentum has been reduced and its speed has been increased.
Down Air Attack’s boost has been increased and its preparation speed has been increased.
Parry animation has been reduced and recovers faster.
Improvements to the Fireball attack.
Akane Yamakawa
Faster recovery after parrying.
Changed the hits per second of the Water Shield attack.
Bussa
Run Attack's momentum has been reduced and its speed has been increased.
Knockdown animation has been shortened.
Improved Dash hitbox activation.
Multiple tweaks to the Down Attack.
Buffalo Calf
Knockdown animation has been shortened.
Gameplay
Disabled death upon pitfall; now the player teleports to a connected room.
Added Dolores in a new room between the Flora and Long Fuse Jones boss fights (with a save point and teleport), to allow the player to purchase items and further unlock the skill tree.
Now the Backtrack stones can be removed by interacting with them.
Changed the spikes' placement, size, and damage caused.
Improved Major Mallory’s tutorial with clearer visual guidance.
Reduced amount of enemies in Fodla’s Bog.
User Interface
Added map legend.
Added custom markers functions to the map.
Added map marker that shows the buried treasures' locations.
Added map marker that shows the NPCs’ positions.
Added XP counter on the status UI.
Updated inventory item order.
Implemented defined order for the Treasure Bag’s items.
Added combo details in the Transmutation item description.
Bug Fixing
Changing the direction on the D-Pad works correctly.
Cutscenes don’t display graphical corruption.
All chest icons on the map update properly after opening them.
Poison status and buffs don’t persist after death.
Enabling or disabling the minimap saves correctly.
Treasure icons show properly when the meanwhile scenes end.
Sam doesn’t disappear when reloading.
Spirit drops don’t follow the player if collected while resurrecting with the resurrection ring.
SFX doesn’t persist after the Long Fuse Jones fight.
All dialogues are properly skippable.
Dying on a room transition doesn’t cause the game to crash.
Player always properly dies and respawns when falling into a water pit.
Bussa’s skill tree descriptions have all the correct values.
Correct SFX volume when collecting the XP orbs dropped when dying.
Quitting the telescope on the Lighthouse is more intuitive.
Resurrecting the Necromancer without changing to a different room works correctly.
Platforms appear correctly in the Necromancer boss fight.
Enemies don’t disappear briefly upon being hit.
Multiple enemies' AI bugs have been corrected.
Treasure items don’t appear in the general inventory after using the shortcuts feature.
No need to press Join when selecting a character in single mode.
Addressed some localization issues.
Enemies' alpha values in Tuatha de Danann Temple are now correct.
Improved performance on the credits scene.
Added missing consumable items in Robert’s stores 2 & 3.
All SFX change volume according to the master mixer’s value.
Animated slide bar added to the bosses' HP HUD.
Fixed some level design issues.
Corrected and improved multiple environment art issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
