In this update5
Full notes
Full Curse of the Sea Rats update
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What changed
- UI and audio
- Gameplay
- Balance
- Maps
- Events
Curse of the Sea Rats changes
Ahoy there Sea Rats!
It’s been quite some time since our last post but we’re super excited to launch a big content update today just in time to celebrate the Steam Spring sale!
This new content drop includes two brand-new game modes, balance changes to the in-game economy system, enhanced enemy and boss behaviour patterns, improved UI and map quality of life, two additional VO languages, and minor bug and achievement fixes! There’s a lot to cover, so read on for a breakdown of what's included.
NOTE: This update is currently live on all versions EXCEPT for Nintendo Switch! We expect the Switch version to be updated in the next week or so, thanks for your patience!
New gameplay mode: ‘Jolly Roger’ (casual) mode
The first of the two new game modes has been designed to address player feedback relating to the game’s difficulty and cater to a more casual play experience. The ‘Jolly Roger’ mode can be selected when you begin a new story campaign OR any time you change character when visiting Wu Yun during a campaign.
This mode makes the following significant changes to the core gameplay:
Contact damage has been removed so you will only receive damage from enemies when they attack you. To complement this, most enemies no longer block your movement and can be passed through.
Enemies only respawn in rooms if you interact with Wu Yun. This means that you can explore the environment more freely, and can no longer farm enemies by immediately re-entering cleared rooms.
You can now warp to unlocked ancestral doors from anywhere on the map and are therefore no longer required to backtrack to specific rooms.
All enemies have reduced health.
Player characters inflict more damage.
New gameplay mode: ‘The Ghost Ship’ (wave survival) mode
On the flip side, the second game mode introduces a much more challenging experience in the form of an arcade-style wave survival mode that should appeal to players who love classic beat ‘em ups and racing against the clock!
‘The Ghost Ship’ mode can be selected directly from the main menu and features:
1-4 players must fight to clear 10 waves, with each wave consisting of a wide variety of enemies and bosses from the main story. Special abilities such as double jump and air dash are unlocked by default and will be essential for avoiding taking damage within such a confined space.
Once a wave has been cleared, pick between 3 different stat buffs or powerful items to increase your chances of survival.
After certain ‘milestone’ waves you’ll also unlock additional bonuses in the form of new ‘inner element’ magical abilities and magic slots. But be warned, however, if all players are defeated progress will be lost!
Your fastest clear times will be logged after each wave so you can challenge yourself to smash your existing records!
If the challenge proves too much you can also play ‘The Ghost Ship’ using the ‘Jolly Roger Mode settings.
Enemy bestiary
We received a lot of requests for an enemy bestiary to be added to help complete ‘The Fighter’ achievement which requires you to defeat one of each enemy. A bestiary can now be accessed via the inventory menu once you have obtained the Explorer Goggles by defeating Rama Cinnamon and Banana and keeps a running tally of every enemy that you have defeated so far in your adventure.
Balance changes
In response to community feedback we’ve
Source
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