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Steam News28 July 202612d ago

Hotfix 1.1.0b

This is a quick hotfix to address some issues with the checkout system that seem to have arisen from the updated save mechanism and employee behaviors.

In this update1

Full notes

Full Cup and Counter: Coffee Shop Simulator update

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What changed

3 fixes1 addition3 changes0 removals
  • Gameplay
  • Fixes
changedThis is a quick hotfix to address some issues with the checkout system that seem to have arisen from the updated save mechanism and employee behaviors. On top of these fixes, we have begun work on improving the way we track stock into something that makes a lot more sense and is broader in what it tracks. Previously, items still in boxes could get ignored; then, some items like cakes could be ignored completely due to how we internally handle them. If you are continuing to see issues with the checkout or any other systems, please post in the Steam discussion board, on our Discord, or via email to support@littlebigbyte.com When you run into issues, if you could run a manual save and send it through to our email support@littlebigbyte.com it would be much appreciated. You can find the save files within the following directory under the name "game_save_s1_manual.json" or "game_save_s1_auto.json". To get to the save directory quickly, you can press Windows key + R and enter the following directory. C:Users%USERNAME%AppDataLocalLowLittle Big ByteCup and Counter
fixedHotfix 1.1.0b Patchnotes[REWORK] Corrected issues with the way stock is calculated to be clearer to the end player how much actually remains. With the original system, 50ml of milk would still be considered as one unit.
fixedHotfix 1.1.0b Patchnotes[CHANGE] The display cabinets are now considered to be refrigerated zones, prolonging the lifespan of your baked goods and helping improve the hassle of shifting all your goods back and forth from the fridge
changedHotfix 1.1.0b Patchnotes[FIX] Employees are less likely to be fixated on a single task as they will no longer poll the task manager at more regular intervals. This was exacerbated with recent employee speed improvements, as there were idle behaviors that allowed them to move on to a different task. Employees will now move up to a higher priority task when it's safe for them to do so.
fixedHotfix 1.1.0b Patchnotes[FIX] Corrected an issue that could cause a customer to appear temporarily not interactable at the checkout.
addedHotfix 1.1.0b Patchnotes[FIX] Added safeguards to prevent the checkout from unintentionally locking up an NPC

Cup and Counter: Coffee Shop Simulator changes

changedThis is a quick hotfix to address some issues with the checkout system that seem to have arisen from the updated save mechanism and employee behaviors. On top of these fixes, we have begun work on improving the way we track stock into something that makes a lot more sense and is broader in what it tracks. Previously, items still in boxes could get ignored; then, some items like cakes could be ignored completely due to how we internally handle them. If you are continuing to see issues with the checkout or any other systems, please post in the Steam discussion board, on our Discord, or via email to support@littlebigbyte.com When you run into issues, if you could run a manual save and send it through to our email support@littlebigbyte.com it would be much appreciated. You can find the save files within the following directory under the name "game_save_s1_manual.json" or "game_save_s1_auto.json". To get to the save directory quickly, you can press Windows key + R and enter the following directory. C:Users%USERNAME%AppDataLocalLowLittle Big ByteCup and Counter
fixed[REWORK] Corrected issues with the way stock is calculated to be clearer to the end player how much actually remains. With the original system, 50ml of milk would still be considered as one unit.
fixed[CHANGE] The display cabinets are now considered to be refrigerated zones, prolonging the lifespan of your baked goods and helping improve the hassle of shifting all your goods back and forth from the fridge
changed[FIX] Employees are less likely to be fixated on a single task as they will no longer poll the task manager at more regular intervals. This was exacerbated with recent employee speed improvements, as there were idle behaviors that allowed them to move on to a different task. Employees will now move up to a higher priority task when it's safe for them to do so.
fixed[FIX] Corrected an issue that could cause a customer to appear temporarily not interactable at the checkout.

This is a quick hotfix to address some issues with the checkout system that seem to have arisen from the updated save mechanism and employee behaviors. On top of these fixes, we have begun work on improving the way we track stock into something that makes a lot more sense and is broader in what it tracks. Previously, items still in boxes could get ignored; then, some items like cakes could be ignored completely due to how we internally handle them. If you are continuing to see issues with the checkout or any other systems, please post in the Steam discussion board, on our Discord, or via email to support@littlebigbyte.com When you run into issues, if you could run a manual save and send it through to our email support@littlebigbyte.com it would be much appreciated. You can find the save files within the following directory under the name "game_save_s1_manual.json" or "game_save_s1_auto.json". To get to the save directory quickly, you can press Windows key + R and enter the following directory. C:Users%USERNAME%AppDataLocalLowLittle Big ByteCup and Counter

Hotfix 1.1.0b Patchnotes

  • [REWORK] Corrected issues with the way stock is calculated to be clearer to the end player how much actually remains. With the original system, 50ml of milk would still be considered as one unit.

  • [CHANGE] The display cabinets are now considered to be refrigerated zones, prolonging the lifespan of your baked goods and helping improve the hassle of shifting all your goods back and forth from the fridge

  • [FIX] Employees are less likely to be fixated on a single task as they will no longer poll the task manager at more regular intervals. This was exacerbated with recent employee speed improvements, as there were idle behaviors that allowed them to move on to a different task. Employees will now move up to a higher priority task when it's safe for them to do so.

  • [FIX] Corrected an issue that could cause a customer to appear temporarily not interactable at the checkout.

  • [FIX] Added safeguards to prevent the checkout from unintentionally locking up an NPC

  • [FIX] Solved an issue where timing could cause the checkout system to throw a null reference error when the next order is started faster than the current order is moved on.

Source

Steam News / 28 July 2026

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