What changed
0 fixes3 additions6 changes0 removals
- Performance
- Gameplay
- Store
- Balance
changedWith update 1.1.3, a lot has been going on behind the scenes to improve the game's performance. We are much happier with where things sit now, so we will be able to move back to focusing on more obvious changes like more features and bug fixes.
changedThere is one new feature in this update: the material tool now gives you more control over how things look. You can now change the tiling size for a material (How big or small it looks) as well as the smoothness (the smoother, the more it reflects the surfaces around it)
addedOur next update will introduce a new display tray that you will be able to use to place your food into the display cabinets without it being a hassle to look good. The original system will still exist, but this will offer an alternative. As a bonus, the display trays will enable your employees to restock food items.
addedUpdate 1.1.3 Patch Notes[IMPROVEMENT] Material tool now has access to another two properties; you can change the tiling size and smoothness of a material, giving the player even more control over how things look.
changedUpdate 1.1.3 Patch Notes[FIX] Reduce the number of full scene lookups we do as a whole to reduce the chance of scene hitching
changedUpdate 1.1.3 Patch Notes[FIX] Significantly reduced the amount of textures loaded in at any one point. It is almost a 1GB drop in texture memory usage, which should significantly help weaker devices in running the game.
Cup and Counter: Coffee Shop Simulator changes
changedWith update 1.1.3, a lot has been going on behind the scenes to improve the game's performance. We are much happier with where things sit now, so we will be able to move back to focusing on more obvious changes like more features and bug fixes.
changedThere is one new feature in this update: the material tool now gives you more control over how things look. You can now change the tiling size for a material (How big or small it looks) as well as the smoothness (the smoother, the more it reflects the surfaces around it)
addedOur next update will introduce a new display tray that you will be able to use to place your food into the display cabinets without it being a hassle to look good. The original system will still exist, but this will offer an alternative. As a bonus, the display trays will enable your employees to restock food items.
added[IMPROVEMENT] Material tool now has access to another two properties; you can change the tiling size and smoothness of a material, giving the player even more control over how things look.
changed[FIX] Reduce the number of full scene lookups we do as a whole to reduce the chance of scene hitching
With update 1.1.3, a lot has been going on behind the scenes to improve the game's performance. We are much happier with where things sit now, so we will be able to move back to focusing on more obvious changes like more features and bug fixes.
There is one new feature in this update: the material tool now gives you more control over how things look. You can now change the tiling size for a material (How big or small it looks) as well as the smoothness (the smoother, the more it reflects the surfaces around it)
Our next update will introduce a new display tray that you will be able to use to place your food into the display cabinets without it being a hassle to look good. The original system will still exist, but this will offer an alternative. As a bonus, the display trays will enable your employees to restock food items.
Update 1.1.3 Patch Notes
[IMPROVEMENT] Material tool now has access to another two properties; you can change the tiling size and smoothness of a material, giving the player even more control over how things look.
[FIX] The originally placed floor materials should now be copyable
[FIX] When in move mode, doors on fridges and other furniture items are not openable.
[FIX] Reduce hitching when you rapidly change between modes by preventing full scene scans.
[FIX] Reduce the number of full scene lookups we do as a whole to reduce the chance of scene hitching
[FIX] Significantly reduced the amount of textures loaded in at any one point. It is almost a 1GB drop in texture memory usage, which should significantly help weaker devices in running the game.
[FIX] Added protections to the sink to help prevent dirty dishes from not getting washed by its routine.
[FIX] Significant optimization work to reduce GPU and CPU usage. Those with weaker devices should hopefully see a decent improvement in performance and less hitching.
[CHANGE] Replaced the way we drew outlines within the game to help improve performance and reduce memory usage.