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Steam News10 February 20264mo ago

Cubic Annihilation: Next update sneak peek

So what's on the roadmap for the next Major Update? Roadmap: Minimap: So minimaps are a feature requested by quite a few, so we're adding it.

In this update2

Full notes

Full Cubic Annihilation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes16 additions0 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Events
addedRoadmap:Minimap : So minimaps are a feature requested by quite a few, so we're adding it.
addedRoadmap:New Commander Modules : We're gonna be adding some brand-new modules to the commander loadout, in addition to balancing and reworking some of the old ones. New weapons, new abilities and even new Legs and Feet.
addedRoadmap:Fully Upgradable Turrets : Ok, so turrets are ok at T1 and some at T2 and others at T3, but what about those T1 turrets trying to fight when it's T3 and everybody's got op units out, well we're adding UPGRADABLE TURRETS , so turrets can be upgraded from T1 all the way to T3. Turrets get stronger, buffed stats, and sometimes even whole different attack styles. Keep an eye out for this one.
addedRoadmap:Commander Respawning : So you know that feeling when your Commander is just suddenly killed because u took your eye off him for 1s, well we're adding RESPAWN for the Commander, it has a ~15s cooldown and 400 Cubic cost to respawn him onto the battlefield.
addedRoadmap:New Suicide BIO unit: Suicide bikes are cool, but what about suicide BIO units from the garrison?
addedRoadmap:New Suicide Air unit: This is gonna be like a scourge from SC1, kinda just fly it into units and watch the chaos unfold.

Cubic Annihilation changes

addedMinimap : So minimaps are a feature requested by quite a few, so we're adding it.
addedNew Commander Modules : We're gonna be adding some brand-new modules to the commander loadout, in addition to balancing and reworking some of the old ones. New weapons, new abilities and even new Legs and Feet.
addedFully Upgradable Turrets : Ok, so turrets are ok at T1 and some at T2 and others at T3, but what about those T1 turrets trying to fight when it's T3 and everybody's got op units out, well we're adding UPGRADABLE TURRETS , so turrets can be upgraded from T1 all the way to T3. Turrets get stronger, buffed stats, and sometimes even whole different attack styles. Keep an eye out for this one.
addedCommander Respawning : So you know that feeling when your Commander is just suddenly killed because u took your eye off him for 1s, well we're adding RESPAWN for the Commander, it has a ~15s cooldown and 400 Cubic cost to respawn him onto the battlefield.
addedNew Suicide BIO unit: Suicide bikes are cool, but what about suicide BIO units from the garrison?

So what's on the roadmap for the next Major Update?

Roadmap:

  • Minimap: So minimaps are a feature requested by quite a few, so we're adding it.

  • New Commander ModulesWe're gonna be adding some brand-new modules to the commander loadout, in addition to balancing and reworking some of the old ones. New weapons, new abilities and even new Legs and Feet.
  • Fully Upgradable Turrets: Ok, so turrets are ok at T1 and some at T2 and others at T3, but what about those T1 turrets trying to fight when it's T3 and everybody's got op units out, well we're adding UPGRADABLE TURRETS, so turrets can be upgraded from T1 all the way to T3. Turrets get stronger, buffed stats, and sometimes even whole different attack styles. Keep an eye out for this one.

  • Naval and Sea is getting massive changes: Ok, so Naval units are boring and hard to play, so we're gonna be reworking all the sea units to make them fun and a force to be reckoned with.

  • Commander Respawning: So you know that feeling when your Commander is just suddenly killed because u took your eye off him for 1s, well we're adding RESPAWN for the Commander, it has a ~15s cooldown and 400 Cubic cost to respawn him onto the battlefield.

  • New Suicide BIO unit: Suicide bikes are cool, but what about suicide BIO units from the garrison?

  • New Suicide Air unit: This is gonna be like a scourge from SC1, kinda just fly it into units and watch the chaos unfold.

  • New T2 grenadierSo, we want a new grenadier unit that's good vs buildings, but dies vs light (Kinda a cool trade-off).
  • New T3 Fortress: This is gonna be a massive T3 hoverpad fortress, can carry up to 25 units inside, has miniguns, and you can unload anywhere. (Basically a massive moving Fortress).

  • New UnitsWe can't say much, but there's gonna be some cool new units and stuff coming to the loadout inthe next Major Update.
  • New Qol Features: So one of the main things that's been said about CA is its lack of QoL features, so here's some of what we're adding next: move-to-the-slowest-unit, hold-fire and perhaps "Search and destroy".

  • Map RevampsOk so theres some maps that are straight BORING to play on or dont allow for your loadout choice, so we're fixing that, Frost, Cliff, Mega Six, Two Fronts, & Rising Depths and staying the same, but all other maps are gonna get revamped and completely changed to not only look nicer and more polished but to allow for new playstyles.
  • New MechanicOk, so we're adding a flame mechanic, basically it does damage in a line, similar to a Hellion from SC2. This mechanic will allow for new units and the improvement of the Commander flame gun.
  • New ModifiersOk, so we can't say anything yet, but there's gonna be some massive modifier upgrades and cool new modifiers to go along with the next Major Update.
  • Galaxy ConquestAlso, we're working hard on new Galaxy Conquest missions and will hopefully have another 3-4 missions done by next update.

Special Stuff Coming to v0.7 Major Update:

  • Add Player challenge reward: Boosting tower.

  • Add Player challenge reward: Offensive Extraction.

This is just a handful of things we're working on for the next update. If you have any suggestions, please leave them below in the discussions.

Happy Annihilation...

Source

Steam News / 10 February 2026

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