In this update7
Full notes
Full Cubic Annihilation update
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What changed
- Server
- Maps
- Fixes
- Balance
- Gameplay
Cubic Annihilation changes
Version 0.6.0 had quite a few bugs and issues when it came to server lag and rubberbanding.
So this update fixes all that, and we also have some small changes to go along with it.
Fixes:
Fixed units rubberbanding and scattering all over the map for players with bad ping or latency.
Fixed projectiles literally flying around the map and having no way actually hit anything.
Fixed unit and buildings not taking damage when the server is overloaded because of too many events or RPCs.
Fixed Nuke being very unperformant and sometimes crashing players' games.
Balance Changes:
- HumveeHP increased from 190 to 250.
- HaulerHP increased from 320 to 350.
- HovelicDamage vs Air increased from 15 to 20 (vs Heavy Air increased from 20 to 24 )
- CommanderSight Range increased from 25 to 30.
- Shield GeneratorHP decreased from 900 to 450.
- Scan (Commander Ability)1. No longer reveals the entire map, but reveals a large radius around your commander. and also detects stealth units in this radius. 2. Ability slot cost reduced from 2 to 1 . 3. Scan lasts for 15s instead of 7s .
Orbital Bombardment (Commander Ability): 1. Bombard time between each bombardment burst reduced from 0.5s to 0.25s. 2. Bombard Damage increased from 35 to 40.
Unit Movement Updates:
So units have a new movement system, which allows for some cool movement types that could previously not be achieved.
Here are some examples of units that got updates to their movement.
Raptor:
Boombike:
Humvee:
Galaxy Conquest Extended:
So we're extending the playtest of Galaxy Conquest for a couple of days. We're working hard on improving the missions and story. New missions will be available in the next Major Update.
We hope this fixes a lot of issues, and happy Annihilation...
Source
Changelog.gg summarizes and formats this update. How we read updates.
