Update log
Full Cube Kingdoms update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
🛠️ Improvements
The main menu has been reworked again.
Most UIs can now be closed with ESC.
The default volume levels have been adjusted.
Workers can now be heard from farther away.
The outline of selected tabs is now much thicker to make it more noticeable.
The tutorial has been made more exciting:
You must place more walls and archers for defense.
The enemy army is much larger.
You now also build the Mercenary post and train Pyromancers.
The enemy now has a fully built castle.
At the end, you are informed that you should return to the main menu.
🐞 Bug Fixes
The game did not correctly detect and apply the system language.
An exception occurred when using traps while an attack was started.
The tooltips for attribute‑increasing skills were incorrect — they stated that the attributes of Overworld units were increased, but it should be military units.
Units sometimes got stuck in the air when being placed.
⚖️ Balancing
The quantity limit of all traps has been removed.
Traps no longer hit your own units.
Traps are now 100 gold cheaper each.
Source
