Full notes
Full Cube Foundry update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Guys!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Features & Gameplay
Cube Blaster Survivor: The Cube Blaster minigame is now a complete with camera controls, weapons, and an XP system.
Offline Earnings: The system is currently active with a 3-hour cap.
Persistent Potions: Your active potions will now persiste accross Prestige resets and NG+ cycles.
Balance & Progression
- RebalanceTo compensate for potion persistence, potion magnitudes (~40-50%) and durations (~25-30%) have been reduced. Card bonus effects have also been scaled down by ~40-50%.
Progression Gaps: Smoothed out the upgrade cost curve across the massive 1e150–1e500 range.
Visuals & UI
Aesthetic Polish: Minigame PLAY buttons are now color-coded, and top-bar Prestige/Mastery cubes now have progressive glow effects.
- UX ImprovementsAdded loading animations for the Prestige page and fixed the tutorial spotlight dimming issue.
Bug Fixes
- Autobuyer NG+ FixFixed a desync where autobuyers visually showed as "ON" after an NG+ reset despite losing the required prestige upgrades.
- Garden ZoomFixed a canvas zoom glitch when expanding plots in the Cube Garden.
Particles: Applied further fixes to click particles flying inward instead of outward.
Localization Update
German: Over 651 corrections (grammar, untranslated terms, and abbreviations).
- Russian~250 errors fixed including garbled text and grammar.
- Italian & Simplified ChineseStandardized terminology and fixed untranslated strings across the board.
-Jabran
Source
Changelog.gg summarizes and formats this update. How we read updates.
