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Steam News19 March 20263mo ago

[V1.6.11] Cube Blaster Overhaul, Offline Progress & Bug Fixes

Hello Guys! Features & Gameplay Cube Blaster Survivor: The Cube Blaster minigame is now a complete with camera controls, weapons, and an XP system. Offline Earnings: The system is currently active with a 3-hour cap.

Full notes

Full Cube Foundry update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Guys!

What changed

6 fixes1 addition7 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
changedFeatures & GameplayCube Blaster Survivor: The Cube Blaster minigame is now a complete with camera controls, weapons, and an XP system.
changedFeatures & GameplayOffline Earnings: The system is currently active with a 3-hour cap.
changedFeatures & GameplayPersistent Potions: Your active potions will now persiste accross Prestige resets and NG+ cycles.
changedBalance & ProgressionRebalance: To compensate for potion persistence, potion magnitudes (~40-50%) and durations (~25-30%) have been reduced. Card bonus effects have also been scaled down by ~40-50%.
changedBalance & ProgressionProgression Gaps: Smoothed out the upgrade cost curve across the massive 1e150–1e500 range.
addedVisuals & UIAesthetic Polish: Minigame PLAY buttons are now color-coded, and top-bar Prestige/Mastery cubes now have progressive glow effects.

Features & Gameplay

  • Cube Blaster Survivor: The Cube Blaster minigame is now a complete with camera controls, weapons, and an XP system.

  • Offline Earnings: The system is currently active with a 3-hour cap.

  • Persistent Potions: Your active potions will now persiste accross Prestige resets and NG+ cycles.

Balance & Progression

  • RebalanceTo compensate for potion persistence, potion magnitudes (~40-50%) and durations (~25-30%) have been reduced. Card bonus effects have also been scaled down by ~40-50%.
  • Progression Gaps: Smoothed out the upgrade cost curve across the massive 1e150–1e500 range.

Visuals & UI

  • Aesthetic Polish: Minigame PLAY buttons are now color-coded, and top-bar Prestige/Mastery cubes now have progressive glow effects.

  • UX ImprovementsAdded loading animations for the Prestige page and fixed the tutorial spotlight dimming issue.

Bug Fixes

  • Autobuyer NG+ FixFixed a desync where autobuyers visually showed as "ON" after an NG+ reset despite losing the required prestige upgrades.
  • Garden ZoomFixed a canvas zoom glitch when expanding plots in the Cube Garden.
  • Particles: Applied further fixes to click particles flying inward instead of outward.

Localization Update

  • German: Over 651 corrections (grammar, untranslated terms, and abbreviations).

  • Russian~250 errors fixed including garbled text and grammar.
  • Italian & Simplified ChineseStandardized terminology and fixed untranslated strings across the board.

-Jabran

Source

Steam News / 19 March 2026

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