Full notes
Full Cube Foundry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Events
- Gameplay
Stability & Polish Patch
A few players have reported rare cases where the game window would freeze or go black during play sessions. This update ships a wave of defensive fixes targeting the most likely culprits.
Fixes
Splash screen — Added a safety timer so the intro always fades out cleanly, even if the underlying event glitches. No more "stuck on logo."
Prestige loading overlay — Same safety net. The overlay is now guaranteed to clear.
Page transitions — Hardened against timer throttling when the tab is in the background. Coming back from Prestige or NG+ should no longer leave a dark screen on top of the game.
WebGL recovery — If the GPU context is lost mid-session and fails to restore (driver glitch, out-of-memory), the game now automatically falls back to a lightweight 2D renderer instead of leaving you with a black cube area.
Source
Changelog.gg summarizes and formats this update. How we read updates.
