Full notes
Full Cube Crawler update
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What changed
- Fixes
- Gameplay
- UI and audio
- Balance
- Performance
Cube Crawler changes
Fixed:
Bullet Hit-System improved weakness detection and wrong layers
Particle-System sizes corrected for different sizes
Corrected RU language
Collecting behaviour of gear is now changed and improved to selection system
Correct buff refresh / stack system and behaviour
Nanosurge does not overheal anymore.
Buff triggering is now 100 % precise to trigger time and amount
BurstCell drop chance is now really 17% and not 83% ( :-D )
Player slowed down on moving stairs up
Hotkey rebinding is now working again and saves / loads
Gear is not collectable anymore if game is paused
Gear is now protected with leave room protection
Gear Hud animations corrected and smoothed
Smaller gameplay fixes and improvements for controlling
Smaller visual fixes and performance improvements
Added:
Trading Room is now available! Buy Gear, Items or Special Items with Cube Coins
Trader (terminal) has voice lines in all languages for ambient [voice lines created with AI]
French language fully added to the game
A single buff can now have stacks, small number on HUD icon
Multiple buffs can now stacked (different handled but nice ui), small number on HUD icon
Every Gear can now have different rarities and RANDOM values
NEW Ui-Info Menu with 5 categories. You can now pause the game with tah Ui-Info button to view ALL of your stuff in detail: Gear, Buffs, Artifacts, Stats and Roomcards
First special item for trader: Critical Overdrive (100% crit chance for next 5 monster rooms)
NEW Gear Swap/Display visuals
Gear can now be inspected and compared on collecting via gear swap display
Mouse Support for aiming and controlling. The mouse can now also be used as input (EXCEPT UI !!!)
Collecting effect for items, gear, ...
Ground slime now applies slow effect to player
Most menus can now also be closed with Esc even if the Esc button is not the hotkey for it
Player now has Crit Chance and Crit Damage as NEW properties
Player now has Armor Chance and Armor as NEW properties
Monsters now has Crit Chance and Crit Damage as NEW properties
Monsters now has Armor Chance and Armor as NEW properties
New sounds / music for new events / effects stuff
Changed:
Monster Actions now can have cooldown -> example: Ionis (drone) now does not evade all the time
Added Base Damage of BurstCell because of drop chance fix
GameTime is now paused on Video Sequences -> fair for player watching the videos
Ship Displays now changed some shown properties to most relevant such as armor, crit, ...
Hide some properties from ship display that are all similar and first not relevant to player
In future: The HUD stats can be customized by player. Decide what you want to see always
Source
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