Full notes
Full Cube Crawler update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Cube Crawler changes
🧊 Welcome to the official launch of Cube Crawler – now available in Early Access!
In this unique rogue-lite, you don’t control a classic hero – you are the pilot of a battle-ready spaceship. Navigate through procedurally generated cube-shaped dungeons, shift rooms, avoid deadly traps, face bizarre enemies and uncover ancient artifacts. But ask yourself... are you really the first?
🚀 What awaits you?
Endless 3D cube dungeons to explore (seed-based generation)
A deep skill tree and gear system inside the dungeon
Spaceship classes for every playstyle
Shiftable room structures for clever problem solvers
Multiple difficulty levels and handcrafted biome aesthetics
Diverse room types, boss battles, and unexpected situations
🔧 Please note:
Cube Crawler is now in active Early Access. Not all features are available yet – but your feedback truly matters. Over the coming months, we’ll roll out major content updates. More details coming soon.
💬 How YOU can help:
Join the ride, spread the word, create fan art, share seeds, leave comments or ideas – whatever you contribute will help Cube Crawler become the next-level dungeon crawler experience that breaks the mold.
👉 Jump in now and start your journey!
Welcome to the Cube. Good luck exploring, Pilot. 🛸
Source
Changelog.gg summarizes and formats this update. How we read updates.
