Full notes
Full CS2D update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Server
- Performance
- Workshop
CS2D v1.0.0.9 is online. This is a maintenance release without fancy new features. Mainly bugfixes and scripting improvements.
Changelog
FIXED Steam bans were not saved properly & USGN bans were also saved as Steam bans
FIXED English map voting localization said "sever" instead of "server"
FIXED Starting a server via commandline set the map to "" when no map was specified in arguments
FIXED Crash when using Lua "tween_frame" on dedicated servers
FIXED Crash when using "killplayer" command with no or bad player ID parameter
FIXED Issues when exceeding string length limit of 255 chars in some commands (new limit: 400 chars)
FIXED Lua command "tween_rotateconstantly" did not work properly with very low speed values
ADDED Lua command "tileproperty" (get the property value for a tile frame in the tileset)
ADDED Lua command "tween_animate" (constant frame animation for spritesheet images)
ADDED Lua hook "itemfadeout" (when item is being faded out)
ADDED "maptimeleft" parameter for Lua game command (returns remaining time on map in seconds)
ADDED "tilesize" parameter for Lua map command (returns size of tiles in current map: 32 or 64)
ADDED "alpha" parameter for imageparam and object Lua commands (returns alpha transparency)
CHANGED "name" Lua hook behavior improved for delayed player name changes
CHANGED hudtxt/hudtxt2 ID limit raised from 50 to 200 (IDs 0-199)
CHANGED Updated cursors.lua example to use player command instead of deprecated reqcld approach
Source
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