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Steam News28 February 20197y ago

CS2D Update 1.0.0.8

CS2D version 1.0.0.8 is now online! It contains a lot of bugfixes and minor improvements and there's also an experimental* physics mode now which allows you to do fun things: *) physics mode still has bugs and can poten

Full notes

Full CS2D update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

20 fixes27 additions7 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Balance
  • Workshop
  • Server
changedCS2D version 1.0.0.8 is now online! It contains a lot of bugfixes and minor improvements and there's also an experimental* physics mode now which allows you to do fun things:
changed) physics mode still has bugs and can potentially even lead to crashes under certain circumstances.
fixedChangelog[FIXED] U.S.G.N avatars were not downloaded
fixedChangelog[FIXED] Tile FX did not work for 64px tilesets
fixedChangelog[FIXED] MVP and Assists were not saved properly in stats/rank system
fixedChangelog[FIXED] Mouse spectation disappeared after killcam transition
[CHANGED] Entity limit in maps10k100k[CHANGED] Entity limit in maps increased, buff

CS2D version 1.0.0.8 is now online! It contains a lot of bugfixes and minor improvements and there's also an experimental* physics mode now which allows you to do fun things:

*) physics mode still has bugs and can potentially even lead to crashes under certain circumstances.

Changelog

  • [FIXED] U.S.G.N avatars were not downloaded

  • [FIXED] Tile FX did not work for 64px tilesets

  • [FIXED] MVP and Assists were not saved properly in stats/rank system

  • [FIXED] Mouse spectation disappeared after killcam transition

  • [FIXED] Quake shake effect was too long when having a low frame rate

  • [FIXED] Bullet shells fade out took too long when having a low frame rate

  • [FIXED] Tween duration was capped at 65535 ms for all tweens (cap removed)

  • [FIXED] Some tweens did not work properly when having a huge number of dynamic objects (over 32k)

  • [FIXED] Lua HTTP request stopped working after first failure

  • [FIXED] Server mod cache did not load properly for clients

  • [FIXED] Lighting issues when dynamic objects were updated near light sources

  • [FIXED] Using the last tile in a tileset with settile command did not work

  • [FIXED] Pasting texts with line breaks in editor broke maps (line breaks and tabs are now sripped when pasting)

  • [FIXED] Lua hook "shieldhit" led to crash when shield was hit by turret which was not built by a player

  • [FIXED] Some Gen_FX / Gen_Weather particles were not visible in map editor anymore

  • [FIXED] Decals on walls and obstacles were invisible

  • [FIXED] Map background image was invisible in most cases

  • [FIXED] Command setbackground did not work properly in most cases

  • [FIXED] Map transfer "Overwrite" option not working correctly for clients who disabled downloads completely

  • [FIXED] Clients were sometimes able to use wrong maps - added a second checksum validation (after loading map)

  • [CHANGED] Join hook is now called AFTER map loading (+ new "connect" hook introduced)

  • [CHANGED] "Quick Play" will now prefer servers with at least 3 human players, lower chance to join empty servers

  • [CHANGED] "Quick Play" will now exclude servers with non-standard mode maps (everything not as/cs/de)

  • [CHANGED] Improved "Quick Play" UI

  • [CHANGED] addbind returns true only when it was added succesfully

  • [CHANGED] addbind prints console error if key does not exist

  • [CHANGED] Entity limit in maps increased from 10k to 100k

  • [CHANGED] When changing sv_specmode the new mode is displayed in center of the screen

  • [ADDED] Server leaderboards (in-game top 100 rank list, accessible via ESC-menu)

  • [ADDED] mwheeldown and mwheelup addbind keys

  • [ADDED] ®path text tag (draws image in chat)

  • [ADDED] Chainsaw particles when hitting walls or obstacles

  • [ADDED] Physics with Lua support

  • [ADDED] Command "damagetile"

  • [ADDED] Lua command "raycast"

  • [ADDED] Lua command "inPhysicsObject"

  • [ADDED] Lua command "closeplayers" (get all players inside a certain radius around a point)

  • [ADDED] Lua command "hascloseplayers" (checks if any player is inside a certain radius around a point)

  • [ADDED] Lua hook "onhit"

  • [ADDED] Lua hook "connect" (when a player STARTS to connect, triggered before "join"-hook)

  • [ADDED] Lua hook "clientsetting" (when a player changes settings)

  • [ADDED] Lua hook "oncollision"

  • [ADDED] Lua hook "oncollisionhit"

  • [ADDED] Lua hook "oncollisionenter"

  • [ADDED] Lua hook "oncollisionleave"

  • [ADDED] "micsupport" parameter for Lua player command (does player have microphone support?)

  • [ADDED] "widescreen" parameter for Lua player command (1 if running in widescreen mode, 0 if 4:3 res)

  • [ADDED] "windowed" parameter for Lua player command (does player run game in window?)

  • [ADDED] "language" parameter for Lua player command (language of the player)

  • [ADDED] "language_iso" parameter for Lua player command (ISO code of the language of the player)

  • [ADDED] "ticks" parameter for Lua game command (server tick/refresh rate)

  • [ADDED] "timeleft" parameter for Lua game command (remaining round time in seconds)

Source

Steam News / 28 February 2019

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