Full notes
Full CS2D update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Fixes
- Balance
- Server
- Gameplay
CS2D 1.0.1.3 is now online on Steam and as standalone version! There is a new fancy gun: The tesla coil (thanks to SQ). The only way to get that gun is via custom maps or console commands / scripts. Moreover there are some fixes and Lua API improvements.
Changelog
FIXED Steam bans were not saved properly
FIXED Lua command player("windowed") did not always return the right value
FIXED Lua hook "hostagedamage" did not work (was called "hostedamage" internally)
FIXED Lua hook "shieldhit" sometimes returned wrong weapon IDs (e.g. for turrets)
FIXED Lua hook "hit" returned wrong weapon IDs (e.g. for turrets) when it was friendly fire
FIXED Updated network library, possibly fixing some stability issues / vulnerabilities
ADDED New weapon: Tesla Coil (ID 92)
ADDED Lua UTF-8 support for "menu" command
ADDED Lua hook "sayutf8" (text as UTF-8, "hello" = "x68x65x6Cx6Cx6F")
ADDED Lua hook "sayteamutf8" (text as UTF-8)
ADDED Lua hook "connect_attempt" (when a client attempts to connect)
ADDED Lua hook "connect_initplayer" (when a player instance is created for a connecting player)
ADDED"delay" parameter added to Lua hook "endround"
ADDED Lua command stats(0, 'count')
ADDED Lua command steamstats(0, 'count')
Source
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