Full notes
Full CS2D update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Workshop
- Fixes
- Maps
- Gameplay
CS2D update 1.0.1.0 is now online. It fixes some major issues with lag compensation and shot handling in multiplayer games. These fixes should improve the game play a lot for players with high latency (ping > 100).
Moreover the Lua scripting API has been extended with some new and improved commands and hooks.
Changelog
[FIXED] hudtxtalphafade and hudtxtmove did not work with IDs >= 50
[FIXED] animation tweens (tween_animate) were not sent correctly to players joining after creation
[FIXED] SG552/Aug invoked Lua reload hook with mode 0 instead of 1 when reloading while using scope
[FIXED] Rendering issues with old maps containing the deprecated Info_OldRender entity
[FIXED] Lag compensation did not work at all on dedicated servers
[FIXED] Network shot handling for shot packets which arrived too quickly wasn't working correctly
[CHANGED] Lua command addbind is no longer case sensitive (e.g. it now works with "a" and "A")
[ADDED] Discord link added to main menu
[ADDED] Server log now also shows Steam login info when a new player connects
[ADDED] "-" prefix for mp_buymenu to disable the visual buy menu silently
[ADDED] Lua command removebind (removes a single Lua key)
[ADDED] Lua command removeallbinds (removes all Lua key binds)
[ADDED] Additional projectileid paramter for Lua hook "projectile"
[ADDED] Lua hook "projectile_impact" (when projectiles hit walls/ground)
[FIXED] Lua key binds which were added AFTER players connected did not work for these clients
[FIXED] It was possible to add the same Lua key binds multiple times, causing follow up issues
[REMOVED] Physics checkbox removed from server settings (not enough space, too broken)
Source
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