In this update3
Full notes
Full Crystant update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- Fixes
- UI and audio
Crystant changes
New
Added a Mailroom Depot feature.
Added a Stimulant item: usable during combat, temporarily grants an adrenaline effect.
Added a new mechanic where combat status affects the rate at which physiological needs decrease.
Adjustments
Adjusted the Satiety depletion rate.
Adjusted the distribution of room types across floors.
Adjusted the purchase price of starting items to be three times the original price.
Adjusted the weight and value of all items.
Adjusted the trigger chance of additional attacks for certain weapons.
Adjusted the attribute values of the BOSS “Chimera.”
Fixes
Fixed an issue where obtaining certain items could cause save files to fail to load.
Fixed incorrect room information display for the Elevator and Core Lab.
Fixed an issue where the Lock effect of Speed Skill Branch 3 did not trigger properly.
Fixed an issue where the BOSS “Chimera” name displayed incorrectly.
Fixed an issue where the character UI did not update properly after exiting combat if equipment was removed or broken during battle.
Fixed incorrect duration values for certain buff / debuff effects.
Fixed an issue where fading buff / debuff effects would disappear after reloading a save.
Fixed a rare issue where attacking enemies other than the “Corroder” could incorrectly cause reflected damage.
Source
Changelog.gg summarizes and formats this update. How we read updates.
