Full notes
Full Crystant update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Maps
- Gameplay
- Fixes
New
- Enemy – CorroderAdded the "Corrosive" trait. It makes the player character’s weapons and attachments more likely to be damaged. Attacking it unarmed will cause recoil damage.
- Enemy – LoaderAdded a hint indicating that it is vulnerable to electric damage.
Added multi-language support for all enemy names, races, and enhancement states.
Added map control tips (top-right checkbox) and battle tips (bottom-right checkbox).
Added multi-language support for item extra abilities.
When obtaining a new story fragment, the book button at the bottom-right will now display a quantity notification effect.
Fixes
The tutorial can now be opened by clicking the question mark icon in the top-right corner on both the main menu and the game creation screen. (On the game creation screen, the hotkey “/” cannot be used to open the tutorial.)
Adjusted the mechanics and interface of “one-time” perks and starting items, and added related tutorial content.
Fixed an issue where floor information was still displayed when entering battle.
- Adjusted the Guardroom monitor mode controlsAfter activation, right-click cancel is temporarily disabled. You can only exit using ESC or by clicking the close button in the top-right corner, to prevent camera movement interference.
Fixed the display names of “EXTRA HIT”, “EXTRA CRITICAL”, and “EXTRA DODGE”.
Fixed an issue where attribute information was not synchronized or displayed incorrectly after attribute training.
Adjusted and supplemented some translations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
