In this update4
Full notes
Full Crystal Tower Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Balance
Crystal Tower Defense changes
Bug Fixes
Fixed low FPS/lag leading to weird enemy behaviour
Fixed bullets becoming too slow => Increased bullet speed proportional to enemy speed.
Improved bullets circling enemies => Increased enemy/bullet hitbox, increased bullet speed
Improved Blinking Boulder (the one that come from the green crystal enemy) => Now spawn in a smaller location and follow the path. If the enemy lands off path, tries to get back onto the path.
Fixed Blinking Boulder circling the end portal
Fixed Digging Defender range indicator
Fixed Digging Defender animation to fit reload speed
We implemented more logging to be able to better reproduce bugs and find them faster. If you run into any weird behaviour please contact us about it in Discord or Steam.
Known Issues
Blinking Boulder has a low chance of becoming indestructible - we received some logs already and are investigating this. If you run into the problem, please contact us.
Having very low reload time and a lot of turrets leads to lag - we have a list of changes that we need to work through, which will improve overall perfomance.
Balance Adjustments
Reload Buff Zones value divided by 2 - e.g. 10% => 5%
Added a fixed turret min. reload time that is not depending on the added upgrades. This min. reload time can only be overwritten by the "Rage" ability
Minimum Reload Time
Spinning Sentry - 0.02225
Laser Lancer - 0.5
Grenade Gun - 0.675
Thundering Turret - 0.75
Bombarding Battery - 1.2
Digging Defender - 0.75
Missile Matrix - 1.2
Source
Changelog.gg summarizes and formats this update. How we read updates.
