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Steam News24 July 20232y ago

More Bug Fixes & Slight Balance Adjustments

Bug Fixes Fixed low FPS/lag leading to weird enemy behaviour Fixed bullets becoming too slow => Increased bullet speed proportional to enemy speed.

In this update4

Full notes

Full Crystal Tower Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition12 changes0 removals
  • Performance
  • Fixes
  • Gameplay
  • Balance
fixedBug FixesFixed low FPS/lag leading to weird enemy behaviour
fixedBug FixesFixed bullets becoming too slow => Increased bullet speed proportional to enemy speed.
changedBug FixesImproved bullets circling enemies => Increased enemy/bullet hitbox, increased bullet speed
changedBug FixesImproved Blinking Boulder (the one that come from the green crystal enemy) => Now spawn in a smaller location and follow the path. If the enemy lands off path, tries to get back onto the path.
fixedBug FixesFixed Blinking Boulder circling the end portal
fixedBug FixesFixed Digging Defender range indicator

Crystal Tower Defense changes

fixedFixed low FPS/lag leading to weird enemy behaviour
fixedFixed bullets becoming too slow => Increased bullet speed proportional to enemy speed.
changedImproved bullets circling enemies => Increased enemy/bullet hitbox, increased bullet speed
changedImproved Blinking Boulder (the one that come from the green crystal enemy) => Now spawn in a smaller location and follow the path. If the enemy lands off path, tries to get back onto the path.
fixedFixed Blinking Boulder circling the end portal

Bug Fixes

  • Fixed low FPS/lag leading to weird enemy behaviour

  • Fixed bullets becoming too slow => Increased bullet speed proportional to enemy speed.

  • Improved bullets circling enemies => Increased enemy/bullet hitbox, increased bullet speed

  • Improved Blinking Boulder (the one that come from the green crystal enemy) => Now spawn in a smaller location and follow the path. If the enemy lands off path, tries to get back onto the path.

  • Fixed Blinking Boulder circling the end portal

  • Fixed Digging Defender range indicator

  • Fixed Digging Defender animation to fit reload speed

We implemented more logging to be able to better reproduce bugs and find them faster. If you run into any weird behaviour please contact us about it in Discord or Steam.

Known Issues

  • Blinking Boulder has a low chance of becoming indestructible - we received some logs already and are investigating this. If you run into the problem, please contact us.

  • Having very low reload time and a lot of turrets leads to lag - we have a list of changes that we need to work through, which will improve overall perfomance.

Balance Adjustments

  • Reload Buff Zones value divided by 2 - e.g. 10% => 5%

  • Added a fixed turret min. reload time that is not depending on the added upgrades. This min. reload time can only be overwritten by the "Rage" ability

Minimum Reload Time

  • Spinning Sentry - 0.02225

  • Laser Lancer - 0.5

  • Grenade Gun - 0.675

  • Thundering Turret - 0.75

  • Bombarding Battery - 1.2

  • Digging Defender - 0.75

  • Missile Matrix - 1.2

Source

Steam News / 24 July 2023

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