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Steam News22 July 20232y ago

Bug Fixes

Thank you for your Feedback! We appreciate everyone posting feedback and feature wishes in the Steam Forums and on Discord. This allowed us to implement the first batch of Bug Fixes rather quickly.

In this update4

Full notes

Full Crystal Tower Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition5 changes0 removals
  • Fixes
  • Maps
  • Gameplay
  • Performance
fixedBug FixesFixed: Money counter updating too slow - updates without animation if there are too many changes
fixedBug FixesFixed: Enemies going off path in higher stages due to high speed - Turning speed now scales with enemy speed
fixedBug FixesFixed: Wave generation 41+ not working - Enemies needed to advance are now counted correctly and do not include baby enemies
fixedBug FixesFixed: Reload Speed going below 0 with certain upgrade combinations - Upgradeable only until the next upgrade would go below 0
fixedBug FixesFixed: Statistic cards only showing "Victory" even if the run was lost - Keep in mind you lose points once enemies breach, having 0 as your score is not a bug
changedOpen BugsOpen: Thundering Turret on low reload speed causes lag

Crystal Tower Defense changes

fixedFixed: Money counter updating too slow - updates without animation if there are too many changes
fixedFixed: Enemies going off path in higher stages due to high speed - Turning speed now scales with enemy speed
fixedFixed: Wave generation 41+ not working - Enemies needed to advance are now counted correctly and do not include baby enemies
fixedFixed: Reload Speed going below 0 with certain upgrade combinations - Upgradeable only until the next upgrade would go below 0
fixedFixed: Statistic cards only showing "Victory" even if the run was lost - Keep in mind you lose points once enemies breach, having 0 as your score is not a bug

Thank you for your Feedback!

We appreciate everyone posting feedback and feature wishes in the Steam Forums and on Discord. This allowed us to implement the first batch of Bug Fixes rather quickly.

Bug Fixes

  • Fixed: Money counter updating too slow - updates without animation if there are too many changes

  • Fixed: Enemies going off path in higher stages due to high speed - Turning speed now scales with enemy speed

  • Fixed: Wave generation 41+ not working - Enemies needed to advance are now counted correctly and do not include baby enemies

  • Fixed: Reload Speed going below 0 with certain upgrade combinations - Upgradeable only until the next upgrade would go below 0

  • Fixed: Statistic cards only showing "Victory" even if the run was lost - Keep in mind you lose points once enemies breach, having 0 as your score is not a bug

Open Bugs

  • Open: Thundering Turret on low reload speed causes lag

  • Open: Lag Spikes can cause enemies to teleport

Current Feature Requests

  • Auto Skip + Auto Continue - Start new stages and skip wave timer automatically

Generic Information

General feedback we received towards the balancing of the game till now is, that reload time rules over all the other stats for the buff zones and as a general stat. Introducing the bug fix above with it not going negative might change this, so we will keep an eye on that. Laser Lancer turns out to be an overly needed turrets to defeat high hp enemies. We will look at how this pans out once more people reach the late game and unlock all turrets. Small sneak peak, the turret at stage 45 is also intended to deal with high hp targets.

A small tip at the end.

  • Select Turrets with the Number row

  • Upgrade Turrets with CTRL + Number row

  • Select Abilities with SHIFT + Number row

  • Change between Sell/Buy Mode with X

  • Change game speed with TAB

  • Pause the game with SPACE

Enjoy pushing through stage 40!

Source

Steam News / 22 July 2023

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