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Steam News9 March 20263mo ago

Map Editor [Beta]

Custom Map Editor [Beta] We are currently working on a custom map editor and want to make our current progress available to the community in a beta branch called map-editor.

Full notes

Full Crystal Tower Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions20 changes0 removals
  • Maps
  • Balance
  • Gameplay
  • Workshop
changedCustom Map Editor [BetaWe are currently working on a custom map editor and want to make our current progress available to the community in a beta branch called map-editor . You can find out how to switch to the branch here Branches (Betas) (Steamworks Documentation) .
changedCustom Map Editor [BetaSwitching branches will still use your current save, so please back it up from here \\AppData\\LocalLow\\HotRoofStudios\\CrystalTowerDefense
changedCustom Map Editor [BetaPlease keep in mind, as this is a beta, there can be bugs and mistakes.
changedCustom Map Editor [BetaCreate your own maps and share them with the community through the Steam Workshop.
changedBuild your map from scratchAdjustable grid size
changedBuild your map from scratchPlace entry and exit gates anywhere on the grid

Custom Map Editor [Beta]

We are currently working on a custom map editor and want to make our current progress available to the community in a beta branch called map-editor. You can find out how to switch to the branch here Branches (Betas) (Steamworks Documentation).

Switching branches will still use your current save, so please back it up from here \\AppData\\LocalLow\\HotRoofStudios\\CrystalTowerDefense

Please keep in mind, as this is a beta, there can be bugs and mistakes.

Create your own maps and share them with the community through the Steam Workshop.

Grid & Map Design

Build your map from scratch

  • Adjustable grid size

  • Place entry and exit gates anywhere on the grid

  • Add obstacles to shape enemy pathing

  • Pre-place turrets on the grid

  • Choose from our visual themes

Wave & Stage Design

Design your challenge with two stage modes that can be freely combined.

Manual Stages

Full control over every wave. Choose enemy types, formations, spawn timing, stat multipliers, and wave delays.

Auto-Generated Stages

Configure difficulty parameters and let the system build balanced waves for you. Set base difficulty, enemy type weights, formation preferences, and per-stage scaling.

Endless Mode

Enable endless mode to keep generating stages with escalating difficulty after your designed stages run out.

Rules & Restrictions

  • Enable or disable specific turrets and abilities

  • Modify turret stats: adjust damage, range, reload time, cost, and more

  • Limit how many of each turret can be placed

  • Limit how often abilities can be used per stage

  • Adjust enemy stats globally: health, speed, armor, shields, rewards

  • Configure per-stage stat scaling for increasing difficulty

  • Set starting gold, lives, and per-stage bonuses

  • Enable/Disable obstacle selling

Steam Workshop

  • Publish your maps and play maps made by others.

  • Browse, search, and subscribe to maps by other creators

  • Per-map leaderboards, compete for high scores on every published map

How Publishing Works

You must beat your own map before it can be published. For endless mode maps, you need to survive at least 5 endless stages. Updated

Feel free to drop by on our Discord to leave some feedback or ask questions.

Source

Steam News / 9 March 2026

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