Full notes
Full Crystal Project update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Fixes
- Maps
- Gameplay
New features:
- Added new advanced graphic optionPerformance Mode. Enable to have certain graphic settings reduced while at specific locations to help improve performance (eg, polygon count, particle count, draw distance, shadow quality).
The following message will now be shown when launching Crystal Project for the first time on Steam Deck: For a smooth gameplay experience, please ensure that the Steam Deck is configured to run at no higher than 60 FPS while playing Crystal Project.
General performance improvements to enhance the user's experience.
Bug fixes:
Fixed various music looping/popping issues on non-windows platforms.
Fixed issue where chunks of terrain would sometimes render with missing geometry.
Fixed visual bug where sometimes the world wasn't yet fully loaded upon entering a new game.
Fixed slight visual fade-in/fade-out bug when transitioning to narration sequences after teleporting.
Fixed bug where the latest written save slot would sometimes not be properly highlighted after selecting Continue.
Fixed bug where the autosave timer would reset after teleporting.
Fixed bug where Graphic Options Quality would sometimes not show the correct quality preset.
Fixed bug where the left/right keys/buttons could open Advanced Graphic Options.
New modding feature:
Added new Item property: Is Combat. Causes items that would normally be categorized as Key Items to be categorized as Consumables instead (eg, Scrolls).
Modding bug fixes:
When an error occurs while attempting to load save data, a popup containing the error message is now shown to the player.
Fixed bug where member Auto Ability was not being properly cleared when exiting to title. This would sometimes cause modded playthroughs to crash when attempting to exit to title.
Fixed crash that could sometimes occur when playing with mods that have modded status animations.
The Inherent Status Biome property will now have its status ID redirected properly while applying multiple mods that introduce new models of the same type.
The Flat_AbilityMPCost Stat Mod will now have its ability ID redirected properly while applying multiple mods that introduce new models of the same type.
Source
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