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Steam News10 August 20178y ago

Update 0.9.5

Changes: Highscore for all campaign maps Added campaign map Desperado Added campaign map West river Increased damage of minigun tower with 15% Increased damage of blade tower with 15% Increased slow on blade towers upgr

Full notes

Full Crumbled World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes13 additions18 changes6 removals
  • Maps
  • Balance
  • Gameplay
  • Workshop
  • Store
  • Performance
changedHighscore for all campaign maps
addedAdded campaign map Desperado
addedAdded campaign map West river
changedIncreased damage of minigun tower with 15%
changedIncreased damage of blade tower with 15%
changedIncreased slow on blade towers upgrade from 15% per upgrade to 20%
slow on blade towers upgrade15%20%slow on blade towers upgrade increased, buffArrow towers upgrade that increased damage on marked enemies10%8%Arrow towers upgrade that increased damage on marked enemies decreased, nerf

Changes:

  • Highscore for all campaign maps

  • Added campaign map Desperado

  • Added campaign map West river

  • Increased damage of minigun tower with 15%

  • Increased damage of blade tower with 15%

  • Increased slow on blade towers upgrade from 15% per upgrade to 20%

  • Removed damage drop off on blade tower

  • Increased regen on electric tower with 15%

  • Increased regen on electric tower with 50% if there is no enemy in range

  • Increased max energy of electric tower with 25%

  • Increased max damage of electric tower with 30%

  • Electric tower will now share energy by default

  • Electric tower sharing is now more balanced, making them send energy more when needed

  • Arrow towers upgrade that increased damage on marked enemies is now lowered from 10% to 8%

  • Lowered 10% damage on quake, missile, swarm tower

  • All enemies now have the same path size. This remove the chance enemies taking different paths

  • Single level upgrades can now be bought from level 1

  • Added reusable Lua script for NPC, improve performance in late game

  • Added particle effect for leveler game mode when a tower is upgraded

  • Limited the total amount of super heavy enemies that can spawn on a single wave

  • All npc's now have the same path size

  • Npc's that has been marked as high priority target will now cause towers close by to retarget's

  • Hydras that split on death no longer grants gold from the support tower

  • skeletons that is spawned by reaper no longer grants gold from the support tower

  • Added crystal gain for the shop when playing "Survival" in the campaign. Crystals = completed waves/10

  • All upgrades can now be pre bought in the shop, except for quake tower

  • Survival is now limited to 100 waves

  • Made effects bigger for the elemental towers

  • Improved performance for npc's during their spawn

  • Improved crash logs

  • Added achievements "force field smasher", "It was better before", "Just one more try", "history doesn't repeat itself", "Who needs gold", "Support tower", "Max out Support tower", "Support damage", "Support range", "Support damage area", "Support gold area", "More gold", "Even more gold", "Death by fire", "Death by tesla trees"

Bug fixes:

  • Fixed issue when selling towers and placing a tower in the same position was impossible due to enemies path detection system failed to find secondary paths.

  • Fixed issue where missiles blink in origo before the first attack

  • Fixed bug where the blade tower would never attack

  • Fixed issue where the option "render scale" would scale the render window and not only the resolution

  • Fixed bug where the spirit count would not reset when going back in time, for the end crystal

  • Fixed bug where arrow towers upgrade that maxes damage did to much damage on level 3

  • Fixed bug when swapping free upgrade in the shop causing crystals to be lost or gained

  • Fixed bug where quake towers free upgrade in campaign would be spent by support tower

  • Fixed system crash that could occur when going back in time

  • Fixed bug with support tower not releasing all upgrades when going back in time

  • Fixed issue where towers range would cost +100 over default pricing

  • Fixed issue where electric transfer would not behave as expected

  • Hydras will now have correct HP after restarting a map or going back in time

  • Projectiles will no longer stay visible after going back in time

  • Projectiles will no longer blink in origo when used for the first time

  • NPC's will now always go threw the same portals, even when going back in time

  • Strangler npc's will no longer spawn after going back in time

  • Stone spirit death animation now has correct color

  • Fixed several sync issues when going back in time

  • Added missing watermelons

  • Electric towers that are being placed no longer sends energy

  • Fixed achievement "One of everything" not taking into account the support tower

  • The game can now launch with no config files, and will then start with default settings

Source

Steam News / 10 August 2017

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