Full notes
Full Crumbled World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- Workshop
- Store
- Performance
Changes:
Highscore for all campaign maps
Added campaign map Desperado
Added campaign map West river
Increased damage of minigun tower with 15%
Increased damage of blade tower with 15%
Increased slow on blade towers upgrade from 15% per upgrade to 20%
Removed damage drop off on blade tower
Increased regen on electric tower with 15%
Increased regen on electric tower with 50% if there is no enemy in range
Increased max energy of electric tower with 25%
Increased max damage of electric tower with 30%
Electric tower will now share energy by default
Electric tower sharing is now more balanced, making them send energy more when needed
Arrow towers upgrade that increased damage on marked enemies is now lowered from 10% to 8%
Lowered 10% damage on quake, missile, swarm tower
All enemies now have the same path size. This remove the chance enemies taking different paths
Single level upgrades can now be bought from level 1
Added reusable Lua script for NPC, improve performance in late game
Added particle effect for leveler game mode when a tower is upgraded
Limited the total amount of super heavy enemies that can spawn on a single wave
All npc's now have the same path size
Npc's that has been marked as high priority target will now cause towers close by to retarget's
Hydras that split on death no longer grants gold from the support tower
skeletons that is spawned by reaper no longer grants gold from the support tower
Added crystal gain for the shop when playing "Survival" in the campaign. Crystals = completed waves/10
All upgrades can now be pre bought in the shop, except for quake tower
Survival is now limited to 100 waves
Made effects bigger for the elemental towers
Improved performance for npc's during their spawn
Improved crash logs
Added achievements "force field smasher", "It was better before", "Just one more try", "history doesn't repeat itself", "Who needs gold", "Support tower", "Max out Support tower", "Support damage", "Support range", "Support damage area", "Support gold area", "More gold", "Even more gold", "Death by fire", "Death by tesla trees"
Bug fixes:
Fixed issue when selling towers and placing a tower in the same position was impossible due to enemies path detection system failed to find secondary paths.
Fixed issue where missiles blink in origo before the first attack
Fixed bug where the blade tower would never attack
Fixed issue where the option "render scale" would scale the render window and not only the resolution
Fixed bug where the spirit count would not reset when going back in time, for the end crystal
Fixed bug where arrow towers upgrade that maxes damage did to much damage on level 3
Fixed bug when swapping free upgrade in the shop causing crystals to be lost or gained
Fixed bug where quake towers free upgrade in campaign would be spent by support tower
Fixed system crash that could occur when going back in time
Fixed bug with support tower not releasing all upgrades when going back in time
Fixed issue where towers range would cost +100 over default pricing
Fixed issue where electric transfer would not behave as expected
Hydras will now have correct HP after restarting a map or going back in time
Projectiles will no longer stay visible after going back in time
Projectiles will no longer blink in origo when used for the first time
NPC's will now always go threw the same portals, even when going back in time
Strangler npc's will no longer spawn after going back in time
Stone spirit death animation now has correct color
Fixed several sync issues when going back in time
Added missing watermelons
Electric towers that are being placed no longer sends energy
Fixed achievement "One of everything" not taking into account the support tower
The game can now launch with no config files, and will then start with default settings
Source
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